Hi,
would like to know the server status from the following 'top' out put. Because, the application is giving a bad performance. would like to know whether the load is within the acceptable limit.
Murali...
System: shpu28 Tue Feb 3 10:03:31... (4 Replies)
Ello group,
I have general question about how the performance of server/client should be?
My server is able to answer about 650times per second. Is it good performance?
the apache on the same machine makes 1600/sec BUT there is nine instances of httpd daemon what makes 180/ sec /instance.
of... (1 Reply)
Hi,
I am supposed to run few jobs based on the usage of unix server. How to find out if the server is too busy. what are the commands we can use to find out that.
Thanks (1 Reply)
Hi,
i would like to ask if it is possible to get the server load on a solaris machine, but i don't want something like uptime (load average), iostat and vmstat. I would like to get something in percentage like CPU load in %, Disk usage in %, Ram usage in %.
I want to collect this data and to... (3 Replies)
There is a big problem with the server (VPS based on OpenVZ, CentOS 5, 3GB RAM). The problem is the following. The first 15-20 minutes after starting the server is operating normally, the load average is less than or about 1.0, but then begins to increase sharply% wa, then hovers around 95-99%.... (2 Replies)
hi all,
My server box is slow running. I have provide some statistics below:
Where is the bottleneck on the server?
I guess the bottleneck is disk I/O?
bash-3.00# prstat -Z
PID USERNAME SIZE RSS STATE PRI NICE TIME CPU PROCESS/NLWP
29206 mobi1 334M 264M sleep ... (8 Replies)
Hi,
I am new registered user here in this UNIX forums.
I am a new system administrator for AIX 6.1. One of our servers performs poorly every time our application (FINACLE) runs many processes/instances. (see below for topas snapshot)
I use NMON or Topas to monitor the server utilization. I... (9 Replies)
Hi,
how can we define performance of a server (Windows or Unix or Linux) ?
If processes waiting for CPU (on queue) are usually more than 3 or 5 can we conclude that CPU is not enough for that usage ?
Thank you. (1 Reply)
We are wondering if we are facing performance issue in our server when running Informatica jobs. Two things to suspect:
cache memory never comes down even when Top shows > 99% used.
There is some contention io or network related or Cache is clogged
top - 20:58:20 up 16 days, ... (3 Replies)
Discussion started by: smart_guy471
3 Replies
LEARN ABOUT DEBIAN
omega-rpg
omega(6) Games Manual omega(6)NAME
omega - a hack-style game with quests.
SYNOPSIS
omega [save file]
DESCRIPTION
omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on
various actions taken during play. The ways you can get your name on the hiscore board include becoming the highest ranked head of a guild,
sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some
structure on your exploration, but you need not follow all of the oracle's advice. There *is* a "total winner" status, by the way.
If the save file is not specified, omega gives the player the choice of generating a random character, or playing themselves, doing a short
quiz to determine an approximation of their abilities. If the save file is given, omega will restore that save file, and if successful,
the save file is deleted. Note that some installations of omega compress the save file, using either compress(1) or gzip(1) - if this is
the case, and you have a save file that is uncompressed (such files are generated by omega if it receives a signal during play, for exam-
ple), you can compress it (with compress(1) or gzip(1)) and remove the .Z or .gz extension. Alternatively, you may simply run with the
uncompressed save file - this will not affect the game in any way, but takes more disk space between games.
omega offers a richness of playing detail that goes beyond a simple game like rogue. However, the majority of gameplay is very similar to
rogue, hack, ultrarogue, larn, and other such games. The player is represented by the highlighted "@" symbol, objects and terrain features
are represented by non-alphabetic symbols, monsters are represented by the various upper and lower case letters, and other humans are rep-
resented by a non-highlighted "@".
omega currently consists of a countryside in which are sited a city, various villages, several dungeons, and some "special" sites, such as
the temples of the various priesthoods. The game starts in the city of Rampart, where all the guilds have headquarters. As a dungeon is
explored, all generated levels are saved in memory. However, only one dungeon is "remembered" at a time, so if you enter two dungeons, the
first will be forgotten (it will be regenerated should you wish to enter it again). However, if a dungeon is "completed", this fact will be
remembered, basically meaning that the unique monster at the bottom will not be regenerated if you've killed it already.
SEE ALSO compress(1), gzip(1), nethack(6)AUTHOR
Laurence Brothers
omega(6)