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Top Forums Programming Problem on capturing system Shutdown Post 302847709 by hakermania on Tuesday 27th of August 2013 03:10:38 PM
Old 08-27-2013
Quote:
Originally Posted by Corona688
I think you just answered your own question. You can give it more than a chance -- you can actually do so. Async-safe calls include open(), close(), read(), and write() among many other things. All you need.
So you claim that if I make a sync-safe function using the above sync-safe functions, then the handler will be executed? And if this is true then how does the system determine:

a) Where in the memory the handler sits for each application
b) If the handler is sync-safe or sync-unsafe

Also, this is still a question:

What different does the system do instead of sending SIGTERM, waiting for the process to exit, and, after timing out, sending SIGKILL? Because it does something different, it not only sends SIGTERM, because if I send it, it just works.
 

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GLCLIENTWAITSYNC(3G)						   OpenGL Manual					      GLCLIENTWAITSYNC(3G)

NAME
glClientWaitSync - block and wait for a sync object to become signaled C SPECIFICATION
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); PARAMETERS
sync The sync object whose status to wait on. flags A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. timeout The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. DESCRIPTION
glClientWaitSync causes the client to block and wait for the sync object specified by sync to become signaled. If sync is signaled when glClientWaitSync is called, glClientWaitSync returns immediately, otherwise it will block and wait for up to timeout nanoseconds for sync to become signaled. The return value is one of four status values: o GL_ALREADY_SIGNALED indicates that sync was signaled at the time that glClientWaitSync was called. o GL_TIMEOUT_EXPIRED indicates that at least timeout nanoseconds passed and sync did not become signaled. o GL_CONDITION_SATISFIED indicates that sync was signaled before the timeout expired. o GL_WAIT_FAILED indicates that an error occurred. Additionally, an OpenGL error will be generated. NOTES
glClientWaitSync is available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_VALUE is generated if sync is not the name of an existing sync object. GL_INVALID_VALUE is generated if flags contains any unsupported flag. SEE ALSO
glFenceSync(), glIsSync()glWaitSync() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLCLIENTWAITSYNC(3G)
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