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Full Discussion: Log rotation
Operating Systems Solaris Log rotation Post 302840263 by hergp on Monday 5th of August 2013 04:53:58 AM
Old 08-05-2013
Did the logadm-cronjob run after you made your modification? This is not clear in your post. The statement you posted only updates the config file but does not perform any actions.

You can also try to run logadm manually with the verbose switch on:

Code:
logadm -v

 

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GLROTATE(3G)															      GLROTATE(3G)

NAME
glRotated, glRotatef - multiply the current matrix by a rotation matrix C SPECIFICATION
void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) PARAMETERS
angle Specifies the angle of rotation, in degrees. x, y, z Specify the x, y, and z coordinates of a vector, respectively. DESCRIPTION
glRotate produces a rotation of angle degrees around the vector (x,y,z). The current matrix (see glMatrixMode) is multiplied by a rotation matrix with the product replacing the current matrix, as if glMultMatrix were called with the following matrix as its argument: x2(1-c)+c xy(1-c)-zs xz(1-c)+ys 0 (yx(1-c)+zs y2(1-c)+c yz(1-c)-xs 0) xz(1-c)-ys yz(1-c)+xs z2(1-c)+c 0 0 0 0 1 Where c=cos(angle), s=sin(angle), and ||(x,y,z)||=1 (if not, the GL will normalize this vector). If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system. NOTES
This rotation follows the right-hand rule, so if the vector (x,y,z) points toward the user, the rotation will be counterclockwise. ERRORS
GL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSO
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glScale(3G), glTranslate(3G) GLROTATE(3G)
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