07-16-2013
10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Original Code Taken from here:
http://www.tldp.org/LDP/abs/html/bashver2.html#EX79
The code in the above link displays 4 unique 13 cards hands. I've modified it to deal a hand unique 2 card hand to 2 different players, then deal 5 unique community cards as in Texas Holdem (3 cards, then 1... (8 Replies)
Discussion started by: earnstaf
8 Replies
2. UNIX for Dummies Questions & Answers
Is there a textbased football game (American) that I can download through ubuntu server edition? (1 Reply)
Discussion started by: dadoprso
1 Replies
3. UNIX for Dummies Questions & Answers
Is there picture based game under linux terminal? Just like Supermario under DOS. (18 Replies)
Discussion started by: vistastar
18 Replies
4. Shell Programming and Scripting
Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
Discussion started by: lemonoid
1 Replies
5. Shell Programming and Scripting
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Discussion started by: lemonoid
3 Replies
6. Programming
Open Source Project: https://github.com/yongye/cpp
Ported from the shell: Shell (0 Replies)
Discussion started by: complex.invoke
0 Replies
7. UNIX for Dummies Questions & Answers
Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window.
I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction?
I will be... (2 Replies)
Discussion started by: murphy
2 Replies
8. Shell Programming and Scripting
Hi All,
Been trying to understand the code in tetris game (in the sticky threads) & i know i have a alot reading /practice to do. it's using advanced methods with arrays and arithmetic and would much appreciate if some one can guide me to good books that's not outdated that would help me take... (0 Replies)
Discussion started by: xcod3r
0 Replies
9. Shell Programming and Scripting
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Discussion started by: cogiz
2 Replies
10. Shell Programming and Scripting
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies
LEARN ABOUT DEBIAN
test::synopsis
Test::Synopsis(3pm) User Contributed Perl Documentation Test::Synopsis(3pm)
NAME
Test::Synopsis - Test your SYNOPSIS code
SYNOPSIS
# xt/synopsis.t (with Module::Install::AuthorTests)
use Test::Synopsis;
all_synopsis_ok();
# Or, run safe without Test::Synopsis
use Test::More;
eval "use Test::Synopsis";
plan skip_all => "Test::Synopsis required for testing" if $@;
all_synopsis_ok();
DESCRIPTION
Test::Synopsis is an (author) test module to find .pm or .pod files under your lib directory and then make sure the example snippet code in
your SYNOPSIS section passes the perl compile check.
Note that this module only checks the perl syntax (by wrapping the code with "sub") and doesn't actually run the code.
Suppose you have the following POD in your module.
=head1 NAME
Awesome::Template - My awesome template
=head1 SYNOPSIS
use Awesome::Template;
my $template = Awesome::Template->new;
$tempalte->render("template.at");
=head1 DESCRIPTION
An user of your module would try copy-paste this synopsis code and find that this code doesn't compile because there's a typo in your
variable name $tempalte. Test::Synopsis will catch that error before you ship it.
VARIABLE DECLARATIONS
Sometimes you might want to put some undeclared variables in your synopsis, like:
=head1 SYNOPSIS
use Data::Dumper::Names;
print Dumper($scalar, @array, \%hash);
This assumes these variables like $scalar are defined elsewhere in module user's code, but Test::Synopsis, by default, will complain that
these variables are not declared:
Global symbol "$scalar" requires explicit package name at ...
In this case, you can add the following POD sequence elsewhere in your POD:
=for test_synopsis
no strict 'vars'
Or more explicitly,
=for test_synopsis
my($scalar, @array, %hash);
Test::Synopsis will find these "=for" blocks and these statements are prepended before your SYNOPSIS code when being evaluated, so those
variable name errors will go away, without adding unnecessary bits in SYNOPSIS which might confuse users.
AUTHOR
Tatsuhiko Miyagawa <miyagawa@bulknews.net>
Goro Fuji blogged about the original idea at <http://d.hatena.ne.jp/gfx/20090224/1235449381> based on the testing code taken from
Test::Weaken.
LICENSE
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
SEE ALSO
Test::Pod, Test::UseAllModules, Test::Inline, Test::Snippet
perl v5.10.1 2009-07-06 Test::Synopsis(3pm)