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Top Forums Shell Programming and Scripting Help Scripting: Sync Photos Program Post 302827647 by abudis on Sunday 30th of June 2013 06:48:30 AM
Old 06-30-2013
Help Scripting: Sync Photos Program

So right now I am trying to sync an iPhoto Library file from multiple computers.

The goal being that it takes the most recently updated file (depending on which computer it was). Currently I am using Google Drive to essentially sync the newest library, however, I was curious to see if this was possible using my own server. I believe RSYNC won't work the way I had originally intended

Code:
rsync -avz --delete --exclude '.DS_Store' xxxxxx@xxxxxx.com:/Users/xxxxxx/Pictures/ /Users/xxxxxx/Pictures

This sometimes deletes the newer file and updates with older file. Keep in mind these pictures are not stored in a normal directory but a file thats 'iPhotoLibrary.photolibrary'

Any suggestions would be greatly appreciated. I am running out of ideas on how to streamline this

Thanks
Andrew =)
 

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GLCLIENTWAITSYNC(3G)						  [FIXME: manual]					      GLCLIENTWAITSYNC(3G)

NAME
glClientWaitSync - block and wait for a sync object to become signaled C SPECIFICATION
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); PARAMETERS
sync The sync object whose status to wait on. flags A bitfield controlling the command flushing behavior. flags may be GL_SYNC_FLUSH_COMMANDS_BIT. timeout The timeout, specified in nanoseconds, for which the implementation should wait for sync to become signaled. DESCRIPTION
glClientWaitSync causes the client to block and wait for the sync object specified by sync to become signaled. If sync is signaled when glClientWaitSync is called, glClientWaitSync returns immediately, otherwise it will block and wait for up to timeout nanoseconds for sync to become signaled. The return value is one of four status values: o GL_ALREADY_SIGNALED indicates that sync was signaled at the time that glClientWaitSync was called. o GL_TIMEOUT_EXPIRED indicates that at least timeout nanoseconds passed and sync did not become signaled. o GL_CONDITION_SATISFIED indicates that sync was signaled before the timeout expired. o GL_WAIT_FAILED indicates that an error occurred. Additionally, an OpenGL error will be generated. NOTES
glClientWaitSync is available only if the GL version is 3.2 or greater. ERRORS
GL_INVALID_VALUE is generated if sync is not the name of an existing sync object. GL_INVALID_VALUE is generated if flags contains any unsupported flag. SEE ALSO
glFenceSync(), glIsSync() glWaitSync() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLCLIENTWAITSYNC(3G)
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