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Special Forums Hardware Boot Loaders Can I test windows 7 repair usb even if windows is fine? Post 302809305 by ravisingh on Sunday 19th of May 2013 08:35:01 AM
Old 05-19-2013
Can I test windows 7 repair usb even if windows is fine?

I successfully created a bootable windows 7 repair usb.
Please clarify me:
I rebooted my system via USB. windows repair window appeared. There were 5 options. I opted 'windows memory diagnostic' and it worked fine. There was an option named 'start up repair'. This option can be used if windows encountered problem as a result of which it isn't getting booted. My computer is having no such problem of start up but I wanted to check this option to get a 100 % confirmation that at times of need I can rely on my bootable usb. so, if I select this option (start up repair), I hope there shouldn't be any problem and this option would help me to enter my windows. Please note again, I want to simply test this option. (my windows is fine)
 

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UNTITLED
LOCAL UNTITLED NAME
glutSetOption -- Allows you to set some general state/option variables. LIBRARY
OpenGLUT - state SYNOPSIS
#include <openglut.h> void glutSetOption(GLenum eWhat, int value); PARAMETERS
eWhat Enumerated parameter ID. value New value. DESCRIPTION
Stores the value into a state variable named by eWhat. Allowable eWhat IDs are: - GLUT_ACTION_ON_WINDOW_CLOSE Controls what happens when a window is closed by the user or system. GLUT_ACTION_EXIT will immediately exit the application (default). GLUT_ACTION_GLUTMAINLOOP_RETURNS will immediately return from the main loop. GLUT_ACTION_CONTINUE_EXECUTION will contine execution of remaining windows. - GLUT_INIT_DISPLAY_MODE An alternate way to set the display mode for a new window. - GLUT_INIT_WINDOW_HEIGHT An alternate way to set the height of new windows. - GLUT_INIT_WINDOW_WIDTH An alternate way to set the width of new windows. - GLUT_INIT_WINDOW_X An alternate way to set the initial horizontal position of new windows. - GLUT_INIT_WINDOW_Y An alternate way to set the initial vertical position of new windows. - GLUT_RENDERING_CONTEXT Set to either GLUT_CREATE_NEW_CONTEXT or GUT_USE_CURRENT_CONTEXT to indicate whether to share the current OpenGL rendering context with new windows. - GLUT_WINDOW_CURSOR Attempt to set the current window 's current cursor as if by glutSetCursor(). SEE ALSO
glutGet(3) glutDeviceGet(3) glutGetModifiers(3) glutLayerGet(3) glutDestroyWindow(3) glutMainLoop(3) glutInitDisplayMode(3) glutInit(3) glutInitWindowSize(3) glutInitWindowPosition(3) glutSetCursor(3) Epoch
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