05-19-2013
Issue while downloading a file from youtube via IDM
I download a file (video) from youtube via IDM. What happens, it downloads completely but while running the video, I find that it isn't proper. The video won't be complete. for ex., a 10 minutes video which I downloaded now runs for 10 seconds only and then stops. So, may times I download the same file (which obviously takes a long time and requires patience) and once some how it works.
I AM IN A BIG PROBLEM.
This is happening since 20 days when I installed AVG Internet Security 2013 (cracked version). It had blocked IDM from interacting with internet(on account of broken signature or something like that) but later changed the set up in firewall and allowed IDM to interact. But since then this problem I am getting. IT IS A VERY BIG PROBLEM FOR ME. PLEASE RESOLVE SOON. Before I installed AVG it was downloading properly via IDM.
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LEARN ABOUT DEBIAN
dtk_load_video_file
DTK_LOAD_VIDEO_FILE(3) Draw Toolkit manual DTK_LOAD_VIDEO_FILE(3)
NAME
dtk_load_video_file - Load an video file as a texture
SYNOPSIS
#include <dtk_video.h>
dtk_htex dtk_load_video_file(int flags, const char *filename);
DESCRIPTION
This function loads the video file specified by filename argument as a dynamic texture. The texture will then been tracked by an internal
texture manager so that the next call using the same filename argument will return the same texture handle, thus sparing the resources of
the system. If not specified by flags the video will not be played immediately and dtk_video_exec(3) should be called to do start playing.
The argument flags is used to modify the creation. It should contains a bitwise OR combination of the following flags:
DTK_AUTOSTART : Indicates that the video should start immediately after creation.
DTK_NOBLOCKING : Indicates that the creation function should not block waiting that the video pipeline is fully running.
A dynamic texture can be used the same way as a static texture (for example image file). The only difference is that the content of the
texture changes automatically with the stream of video. This means that every time a shape using this texture is drawn, the latest frame
available from the video stream will be mapped on the shape.
There is no need for a valid window to create successfully a texture, i.e. creation of textures are completely decoupled from the creation
of others resources and can even be created in one thread to be used in another one.
Once a the texture is stopped being used, it should be destroyed by dtk_destroy_texture(3).
RETURN VALUE
In case of success, the function returns the handle to the created texture. In case of failure, NULL is returned.
THREAD SAFETY
dtk_load_video_file() is thread-safe.
SEE ALSO
dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)
EPFL
2011 DTK_LOAD_VIDEO_FILE(3)