05-02-2013
C++ is a huge and multi-paradigm language. Rewriting an interpreted language with an compiled language has the potential to be faster or more efficient in terms of the final machine code read by the CPU. However, creating efficient code in C++, similar to C, is hard. If you do not have much experience with coding and reasonable paradigms used in the language, I would strongly discourage you to use it. Think about a higher level language that would be easier to debug/code or something you're more familiar with.
In case you are a decent C++ programmer, you should only rewrite programs in a low level language like C or C++ if you really need to get all the bits of performance possible out of it (like 3d game engines, which I write in C++). Else, it isn't necessary, and will only be a pain in the neck.
When looking at your situation, I would personally first try to rewrite/fix the code in perl itself, before moving to any other language.
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LEARN ABOUT DEBIAN
get_config_text
get_config_text(3alleg4) Allegro manual get_config_text(3alleg4)
NAME
get_config_text - Returns a string translated to the current language. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
const char *get_config_text(const char *msg);
DESCRIPTION
This function is primarily intended for use by internal library code, but it may perhaps be helpful to application programmers as well. It
uses the `language.dat' or `XXtext.cfg' files (where XX is a language code) to look up a translated version of the parameter in the cur-
rently selected language.
This is basically the same thing as calling get_config_string() with `[language]' as the section, `msg' as the variable name, and `msg' as
the default value, but it contains some special code to handle Unicode format conversions. The `msg' parameter is always given in ASCII
format, but the returned string will be converted into the current text encoding, with memory being allocated as required, so you can
assume that this pointer will persist without having to manually allocate storage space for each string.
Note that if you are planning on distributing your game on the Unix platform there is a special issue with how to deal with the `lan-
guage.dat' file. Read section "Files shared by Allegro" of the chapter "Unix specifics" to learn more about this.
RETURN VALUE
Returns a suitable translation if one can be found or a copy of the parameter if nothing else is available.
SEE ALSO
get_config_string(3alleg4), reload_config_texts(3alleg4)
Allegro version 4.4.2 get_config_text(3alleg4)