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Top Forums Shell Programming and Scripting Change values in .conf file with a script Post 302798087 by hanson44 on Tuesday 23rd of April 2013 07:42:32 PM
Old 04-23-2013
I'm glad it's working. Also, I did not know about dialog before. That looks like a really great way to write interfaces. Thank you for posting. Smilie
 

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Dialog(3I)						    InterViews Reference Manual 						Dialog(3I)

NAME
Dialog - popup dialog interactor SYNOPSIS
#include <InterViews/dialog.h> DESCRIPTION
A dialog is an interactor that handles input for a dialog box. The dialog layout is specified by a separate interactor passed to the dia- log constructor. The dialog completes when the value of an associated button state becomes non-zero. This button state is typically set by one or more buttons in the component interactor. PUBLIC OPERATIONS
Dialog(ButtonState*, Interactor*, Alignment = Center) Construct a new dialog with the given button state and interactor. The alignment is used by the Popup operation. virtual boolean Accept() Set the dialog button state to zero and loop reading events until the button state's value becomes non-zero. Each event is passed to is target's Handle operation. Return true if the value is one, false otherwise. virtual boolean Popup(Event&, boolean placed = true) Insert the dialog into the world associated with the given event. If placed is true, align the dialog around the event's (x, y) coordinate. Otherwise, the dialog is inserted without specifying a position. Popup then calls the Accept operation and returns its value. SEE ALSO
Button(3I), Interactor(3I), World(3I) InterViews 11 August 1988 Dialog(3I)
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