04-18-2013
Quote:
Originally Posted by
scribling
Thank you. That works well.
How can I set a variable with a space in it?
You can't. That's not a valid variable name.
10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Struggling to add numbers in shell script..
ie.
a=3
b=4
c=$a + $b
echo $c
I thought this should give me 7 - but cannot see what wrong.. should be simple answer eh? (8 Replies)
Discussion started by: frustrated1
8 Replies
2. Shell Programming and Scripting
Hello all,
Can somebody explain to me how set up a basename and dirname variable to simplify this script. I currently have a 'infile' with the contents of FTTPDataPVC_ & BaaisDSLFeed. I need to add a basename and or dirname variable so that any additions can be made through the infile and not... (1 Reply)
Discussion started by: liketheshell
1 Replies
3. Shell Programming and Scripting
Hi All,
I need to pass a variable to perl script from bash script, where in perl i am using if condition. Here is the cmd what i am using in perl
FROM_DATE="06/05/2008"
TO_DATE="07/05/2008"
"perl -ne ' print if ( $_ >="$FROM_DATE" && $_ <= "$TO_DATE" ) ' filename"
filename has... (10 Replies)
Discussion started by: arsidh
10 Replies
4. Shell Programming and Scripting
hi,
i have a script that runs on bash and would like to run it on a machine that has csh and bash. the default setting on that machine is csh. i dont want to change my code to run it with a csh shell. is there any way i can run the script (written in bash) on this machine? in other words is there... (3 Replies)
Discussion started by: npatwardhan
3 Replies
5. UNIX for Dummies Questions & Answers
# check host value regex='^(||1|2|25)(\.(||1|2|25)){3}$' if ')" != "" ]; then if ]; then echo host $host not found exit 4 fi elif ]; then echo $host is an invalid host address exit 5 fi
espeacailly the top regex part?
---------- Post updated at 06:58 PM ---------- Previous update was... (1 Reply)
Discussion started by: kevin298
1 Replies
6. Shell Programming and Scripting
So I'm trying to pass certain json elements as env vars and use them later on in a script.
Sample json:
JSON='{
"Element1": "file-123456",
"Element2": "Name, of, company written in, a very weird way",
"Element3": "path/to/some/file.txt",
}'
(part of the) script:
for s... (5 Replies)
Discussion started by: da1
5 Replies
7. Shell Programming and Scripting
I'm new to utilities like socat and netcat and I'm not clear if they will do what I need.
I have a "compileDeployStartWebServer.sh" script and a "StartBrowser.sh" script that are started by emacs/elisp at the same time in two different processes.
I'm using Cygwin bash on Windows 10.
My... (3 Replies)
Discussion started by: siegfried
3 Replies
8. Shell Programming and Scripting
Im looking for 2 Files -> *.WAV and *.wav with
find . -name 'unavail.wav' -o -name 'unavail.WAV' I need to list the Folders that contains these 2 Files?
Thx in advance (13 Replies)
Discussion started by: valdez
13 Replies
9. UNIX for Beginners Questions & Answers
In Bash shell - the ps -ef shows only the /bin/bash but the script name is not displayed ? Is there any way to get the script names for the process command ?
--- Post updated at 08:39 AM ---
in KSH (Korn Shell), my command output shows the script names but when run in the Bash Shell... (3 Replies)
Discussion started by: i4ismail
3 Replies
10. UNIX for Beginners Questions & Answers
So, let's say I have a usual batch rename file like this:
and I'd like to have a secon bat file, that can /reverse" the first.
BUT, I don't want to simply "rewrite" it like
move hello 254352426
but rather, have the new script take the source and destination and reverse it somehow... (6 Replies)
Discussion started by: pasc
6 Replies
LEARN ABOUT DEBIAN
glcreateprogram
GLCREATEPROGRAM(3G) [FIXME: manual] GLCREATEPROGRAM(3G)
NAME
glCreateProgram - Creates a program object
C SPECIFICATION
GLuint glCreateProgram(void);
DESCRIPTION
glCreateProgram creates an empty program object and returns a non-zero value by which it can be referenced. A program object is an object
to which shader objects can be attached. This provides a mechanism to specify the shader objects that will be linked to create a program.
It also provides a means for checking the compatibility of the shaders that will be used to create a program (for instance, checking the
compatibility between a vertex shader and a fragment shader). When no longer needed as part of a program object, shader objects can be
detached.
One or more executables are created in a program object by successfully attaching shader objects to it with glAttachShader(), successfully
compiling the shader objects with glCompileShader(), and successfully linking the program object with glLinkProgram(). These executables
are made part of current state when glUseProgram() is called. Program objects can be deleted by calling glDeleteProgram(). The memory
associated with the program object will be deleted when it is no longer part of current rendering state for any context.
NOTES
Like buffer and texture objects, the name space for program objects may be shared across a set of contexts, as long as the server sides of
the contexts share the same address space. If the name space is shared across contexts, any attached objects and the data associated with
those attached objects are shared as well.
Applications are responsible for providing the synchronization across API calls when objects are accessed from different execution threads.
ERRORS
This function returns 0 if an error occurs creating the program object.
ASSOCIATED GETS
glGet() with the argument GL_CURRENT_PROGRAM
glGetActiveAttrib() with a valid program object and the index of an active attribute variable
glGetActiveUniform() with a valid program object and the index of an active uniform variable
glGetAttachedShaders() with a valid program object
glGetAttribLocation() with a valid program object and the name of an attribute variable
glGetProgram() with a valid program object and the parameter to be queried
glGetProgramInfoLog() with a valid program object
glGetUniform() with a valid program object and the location of a uniform variable
glGetUniformLocation() with a valid program object and the name of a uniform variable
glIsProgram()
SEE ALSO
glAttachShader(), glBindAttribLocation(), glCreateShader(), glDeleteProgram(), glDetachShader(), glLinkProgram(), glUniform(),
glUseProgram(), glValidateProgram()
COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLCREATEPROGRAM(3G)