03-11-2013
10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Original Code Taken from here:
http://www.tldp.org/LDP/abs/html/bashver2.html#EX79
The code in the above link displays 4 unique 13 cards hands. I've modified it to deal a hand unique 2 card hand to 2 different players, then deal 5 unique community cards as in Texas Holdem (3 cards, then 1... (8 Replies)
Discussion started by: earnstaf
8 Replies
2. UNIX for Dummies Questions & Answers
Is there a textbased football game (American) that I can download through ubuntu server edition? (1 Reply)
Discussion started by: dadoprso
1 Replies
3. UNIX for Dummies Questions & Answers
Is there picture based game under linux terminal? Just like Supermario under DOS. (18 Replies)
Discussion started by: vistastar
18 Replies
4. Shell Programming and Scripting
Okay so Zork sparked my interest in this. I have been learning to program for the last year and a half. I've dabbled in everything from Java to Ruby to PHP & XHTML & SQL, and now I'm on bash. I really like bash scripting. Its easy and fun. I just started two days ago. Pretty much I've been writing... (1 Reply)
Discussion started by: lemonoid
1 Replies
5. Shell Programming and Scripting
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Discussion started by: lemonoid
3 Replies
6. Programming
Open Source Project: https://github.com/yongye/cpp
Ported from the shell: Shell (0 Replies)
Discussion started by: complex.invoke
0 Replies
7. UNIX for Dummies Questions & Answers
Hello, I am looking to make a text based game, that runs in the command window, or a window similar. I will only need to use 1 window.
I read somewhere that there is libraries for this kind of thing? But I can't remember the name of them.. Can anyone point me in a direction?
I will be... (2 Replies)
Discussion started by: murphy
2 Replies
8. Shell Programming and Scripting
Hi All,
Been trying to understand the code in tetris game (in the sticky threads) & i know i have a alot reading /practice to do. it's using advanced methods with arrays and arithmetic and would much appreciate if some one can guide me to good books that's not outdated that would help me take... (0 Replies)
Discussion started by: xcod3r
0 Replies
9. Shell Programming and Scripting
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Discussion started by: cogiz
2 Replies
10. Shell Programming and Scripting
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies
LEARN ABOUT DEBIAN
kaleidescope
kaleidescope(6x) XScreenSaver manual kaleidescope(6x)
NAME
Kaleidescope - rotating line segments
SYNOPSIS
kaleidescope [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-install] [-visual visual]
[-color_mode mono | nice | greedy] [-nsegments int] [-ntrails int] [-local_rotation int] [-global_rotation int] [-delay usecs] [-redmin
int] [-greenmin int] [-bluemin int] [-redrange int] [-greenrange int] [-bluerange int] [-fps]
DESCRIPTION
The kaleidescope program draws line segments in a symmetric pattern that evolves over time.
OPTIONS
kaleidescope accepts the following options:
-root Draw on the root window.
-color_mode mono | nice | greedy
Specify how kaleidescope uses colors. Mono uses just the default foreground and background colors. Nice uses one color for each
segment (specified by nsegments). Greedy uses (ntrails * nsegments) + 1 colors.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-nsegments integer
The number of segments to draw. Default is 7.
-ntrails integer
The number of trails to draw. Default is 100.
-local_rotation integer
The rate at which segments rotate around their center. Default is -59.
-global_rotation integer
The rate at which segments rotate around the center of the window. Default is 1.
-redmin, -greenmin, -bluemin, -redrange, -greenrange, -bluerange
All take an integer argument. When colors are randomly chosen, they are chosen from the interval min to min plus range. The mini-
mums default to 30000. The ranges default to 20000.
-delay microseconds
How much of a delay should be introduced between steps of the animation. Default is 20000, or about 5 frames a second.
-fps Display the current frame rate and CPU load.
ENVIRONMENT
DISPLAY to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
SEE ALSO
X(1), kaleidescope(6x)
COPYRIGHT
Copyright (C) 1997 by Ron Tapia. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose
is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this
permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose.
It is provided "as is" without express or implied warranty.
AUTHOR
Ron Tapia <tapia@nmia.com>, 20-Mar-97.
X Version 11 5.15 (28-Sep-2011) kaleidescope(6x)