03-09-2013
So what we have established is that what needs to be matched is 5 digits (not numbers) in a row and that to the left (from the beginning) and to the right (right until the end) of them there can be zero or more characters that are NOT numbers. The negative complement of a range or class of characters inside square brackets is done with the negation operator
^ as the first character inside those brackets.
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What we will do in this section is give hints and try to help you on your way to understanding, not provide complete answers. The reason for this is two-fold:
- We get letters from professors asking to please refrain from doing so.
- We would not actually be helping you. How would it help you if we provide that answer, you copy that answer, hand over your assignment and you will have learned absolutely nothing.
There is nothing easier for us than to just provide the answer, but then we really would not be helping you.
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LEARN ABOUT NETBSD
arithmetic
ARITHMETIC(6) BSD Games Manual ARITHMETIC(6)
NAME
arithmetic -- quiz on simple arithmetic
SYNOPSIS
arithmetic [-o +-x/] [-r range]
DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After
every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character.
The options are as follows:
-o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more
of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give
one of these characters more than once, that kind of problem will be asked correspondingly more often.
-r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the
numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the
number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default
range is 10.
When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in
problems of the same sort. Eventually it will forgive and forget.
arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself.
DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you
typed.
SEE ALSO
bc(1), dc(1)
BSD
May 31, 1993 BSD