03-07-2013
Well, infrequent -- once you underrun and it writes a glitch-gap, you have all the time in the world to get back to writing, presumably after buffers are full again, but too many times on one CD/DVD and the bandwidth and capacity are impacted. It might be more forgiving on data CDs, since they are internally segmented. If a music CD is full 600 MB with 12 tracks, the average track is 50 MB, so 16 megs is a good percentage. Classical music albumns might have very few, larger tracks compared to rockNroll, like 11:30 for Beethoven's 2nd Symphony in D Major, Movement 2 Larghetto = 100 MB.
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LEARN ABOUT DEBIAN
trackgen
Terrain generator for tracks(6) Games Terrain generator for tracks(6)
NAME
trackgen - Terrain generator for tracks
SYNTAX
trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]]
DESCRIPTION
This manual describes the Ac3d compiler application that is shipped with the game TORCS.
OPTIONS
-c category
track category (road, oval, dirt...)
-n name
track name
-b draw bump track
-B Don't use terrain border (relief supplied int clockwise, ext CC)
-a draw all (default is track only)
-s split the track and the terrain
-S split all
-E <n> save elevation file n
0: all elevatation files
1: elevation file of terrain + track
2: elevation file of terrain with track white
3: track only
4: track elevations with height steps
-H <nb>
nb of height steps for 4th elevation file [30]
SEE ALSO
torcs(6)
AUTHOR
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system (but may be used by others).
Rudy Godoy 1.2 Terrain generator for tracks(6)