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Operating Systems Linux Determining Values for NIce and Priority items in limits.conf file Post 302777213 by DGPickett on Thursday 7th of March 2013 01:07:38 PM
Old 03-07-2013
Well, infrequent -- once you underrun and it writes a glitch-gap, you have all the time in the world to get back to writing, presumably after buffers are full again, but too many times on one CD/DVD and the bandwidth and capacity are impacted. It might be more forgiving on data CDs, since they are internally segmented. If a music CD is full 600 MB with 12 tracks, the average track is 50 MB, so 16 megs is a good percentage. Classical music albumns might have very few, larger tracks compared to rockNroll, like 11:30 for Beethoven's 2nd Symphony in D Major, Movement 2 Larghetto = 100 MB.
 

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Terrain generator for tracks(6) 				       Games					   Terrain generator for tracks(6)

NAME
trackgen - Terrain generator for tracks SYNTAX
trackgen -c category -n name [-a] [-m] [-s] [-S] [-E <n> [-H <nb>]] DESCRIPTION
This manual describes the Ac3d compiler application that is shipped with the game TORCS. OPTIONS
-c category track category (road, oval, dirt...) -n name track name -b draw bump track -B Don't use terrain border (relief supplied int clockwise, ext CC) -a draw all (default is track only) -s split the track and the terrain -S split all -E <n> save elevation file n 0: all elevatation files 1: elevation file of terrain + track 2: elevation file of terrain with track white 3: track only 4: track elevations with height steps -H <nb> nb of height steps for 4th elevation file [30] SEE ALSO
torcs(6) AUTHOR
This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>, for the Debian GNU/Linux system (but may be used by others). Rudy Godoy 1.2 Terrain generator for tracks(6)
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