I currently have an IBM AIX UNIX MACHINE WITH VERSION 4 operating system.
Already installed is a 3.1.4 version of the C Compiler that comes with the package.
For the longest time this software ran fine until we changed our Company server and the IP addresses were changed.
Now when the... (2 Replies)
Hi,
I would like to know how can i get information like %user %kernel %idle etc for each cpu. Getting the infomation for the complete system cpu usage is given below but can you help me in getting each cpu information from cpu 0 to cpu n-1. Is there any kernel symbol for that and if there is how... (0 Replies)
Hi all,
I really need your help ASAP on this. Below is the description of my problem and a sketch of Autosys
Job Activity Console
++++++++++++++++++++++++++++++++
File View Options
+++++++++++++++++++++++++++++++
Job Name Description Status Command Machine... (1 Reply)
HI ,
We are in process to migrate from UNIX to AIX 6.1 version . I need to understand differences between commands that are used in UNIX and AIX.
I want to make sure AIX has all command options avaliable from HP Unix.If any mismatch it should be addressed .
Since many commands are used it... (2 Replies)
Hi,
I have created a cron job on IBM AIX but it is not working in desired manner !
Here are the steps which I have followed :-
#!/bin/ksh
#------------------------------------------------------------------
find /some/file/at/the/user/side/test.log -exec cp {}... (8 Replies)
I'm not sure if this is the right place to post this issue...but here goes...
I am converting a set of windows jobs from Control-M to AutoSys r11.3. The same command line is being executed in both systems. The Control-M job runs to compltion in about 1.5 hours, waiting for the entire batch... (3 Replies)
Just need the directory name and files changes information in svn log
This is my svn log verbose:
svn log -v //test/svn/Demo/branches/HelloWorld/Batch --limit 2
------------------------------------------------------------------------
r133 | testuser1 | 2013-04-02 18:22:28 -0400 (Tue, 02 Apr... (22 Replies)
HI I am a datastage (ETL) developer , i have sequence and it has got one job to run , by using UNIX / Shell script , i have to find " after running the job in sequence successfully , i need to find whether it has inserted any no of records into the table or not "? both source and targets DB2... (2 Replies)
Guyz,
Please let me know about script which is to be sending an automatic email to particular mail id's when a monotoring job get complete with status successful. (1 Reply)
I have 100 Scripts, each containing 10-15 SQL's in them.
Each Script run for 40 mins to 1 hour 30 mins.
In the event of Failure in any step, if i re-start the Script, it will start running from the beginning. Which is waste of time. So in order handle this, i made the script to run from the... (7 Replies)
Discussion started by: kiran1992
7 Replies
LEARN ABOUT CENTOS
glgetsubroutineuniformlocation
GLGETSUBROUTINEUNIFO(3G) OpenGL Manual GLGETSUBROUTINEUNIFO(3G)NAME
glGetSubroutineUniformLocation - retrieve the location of a subroutine uniform of a given shader stage within a program
C SPECIFICATION
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
PARAMETERS
program
Specifies the name of the program containing shader stage.
shadertype
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER,
GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER.
name
Specifies the name of the subroutine uniform whose index to query.
DESCRIPTION
glGetSubroutineUniformLocation returns the location of the subroutine uniform variable name in the shader stage of type shadertype attached
to program, with behavior otherwise identical to glGetUniformLocation().
If name is not the name of a subroutine uniform in the shader stage, -1 is returned, but no error is generated. If name is the name of a
subroutine uniform in the shader stage, a value between zero and the value of GL_ACTIVE_SUBROUTINE_LOCATIONS minus one will be returned.
Subroutine locations are assigned using consecutive integers in the range from zero to the value of GL_ACTIVE_SUBROUTINE_LOCATIONS minus
one for the shader stage. For active subroutine uniforms declared as arrays, the declared array elements are assigned consecutive
locations.
ERRORS
GL_INVALID_ENUM is generated if shadertype or pname is not one of the accepted values.
GL_INVALID_VALUE is generated if program is not the name of an existing program object.
SEE ALSO
glGetProgram(), glGetActiveSubroutineUniform(), glGetActiveSubroutineUniformName(), glGetUniformLocation()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLGETSUBROUTINEUNIFO(3G)