I am trying to attach multiple files using mutt command, and all file names to be attached are taken from a flat file. and mutt command is called from a bash script when :
1. Script execution is completed.
2. Script execution is interrupted for some reason.
-------------------------------------------------------------------
Issue is :
Sometimes code is executed appropriately and attachments are seen in the email whereas sometimes email is received without attachments and attachmens' file path are seen as broken string in as :
From : jboss@172.19.10.55
To : -@172.19.10.55;/home/j@172.19.10.55;...0.55;mp/a.html@172.19.10.55;[PLEASE SEE THE HIGHLITED PATH ABOVE]
Last edited by Shaishav Shah; 12-19-2012 at 02:10 AM..
Reason: Better understanding
Hi people, I am new to this forums. I have a quick question I hope one of you could help me with. I am writing a script to send attachments via email. However I am having trouble when trying to send multiple attachments. Here is the code I am using:
send_mail()
{
uuencode $TMP $TMP1 > $TMP1... (1 Reply)
Hello Everyone,
I'm trying to write ascript on AIX 5.3, that will e-mail all filles within a directory. But on executing a script , it sends only 1 file from the directory alongwith some Junk data.
I have searched whole forum and almost used all the suggestions, but still getting same problem.... (4 Replies)
I need to attach all files starting with 'BusinessReport' using mutt command.
It could be any number of files in that directory, say BusinessReport_01, BusinessReport_03, BusinessReport_04 etc.
Is there a way to attach all files where filename like BusinessReport_* and sent it using mutt... (2 Replies)
Can any body figure out how to attach the attachments mails while drafting them in MUTT form any location on my system.
I am not able to figure it out. (0 Replies)
Hello ,
I am trying to send an email with two attachments . I have tried all previous suggestion in this forum but none worked. I could send one attachment in an email by
uuencode $file "$file" | mailx -m -s "File" xxx@xx.com
but unable to send multiple attachments .
I have tried
... (8 Replies)
Hi all:
Been racking my brain on this for the last couple of days and what has been most frustrating is that this is the last piece I need to complete a project.
There are numerous posts discussing mutt in this forum and others but I have been unable to find similar issues.
Running with... (1 Reply)
Hi
I want to attach multiple index.html, index_v2 file using mutt command
basically i want first index.html and then index_v2.html file as a body in email , these html files are test reports
I am using following command , but it is over writing , any help appreceated ;)
mutt -e... (2 Replies)
HP-UX mbhp7640 B.11.31 U ia64 4294967295 unlimited-user license
Our database builds a MIME compliant html email, then cats that to sendmail - no problem.
Due to horrible issues with the native uuencode, we long ago began using uuenview to encode our attachments - no problem. An example is... (1 Reply)
Discussion started by: bubba77
1 Replies
LEARN ABOUT DEBIAN
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)