12-13-2012
Unfortunately the latest checklist file (.xls) could be in any of the 400 folders, so I will need to search them all. Sadly the script will need to loop through this routine for a small sampling from an input array, but is much better than having to manually hunt down a checklist file and compare against others.
Thanks for your help!
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HUNTD(6) BSD Games Manual HUNTD(6)
NAME
huntd -- hunt daemon, back-end for hunt game
SYNOPSIS
huntd [-s] [-p port]
DESCRIPTION
huntd controls the multi-player hunt(6) game. When it starts up, it tries to notify all members of the hunt-players mailing list (see
sendmail(8)) by faking a talk(1) request from user ``Hunt Game''.
The -s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it
consumes a process table entry when no one is playing.
The -p option changes the UDP port number used to rendezvous with the player process and thus allows for private games of hunt. This option
turns off the notification of players on the hunt-players mailing list.
INETD
To run huntd from inetd(8), you'll need to put the hunt service in /etc/services:
hunt 26740/udp # multi-player/multi-host mazewars
and add the following line to /etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/huntd huntd
Do not use any of the command line options; if you want inetd(8) to start up huntd on a private port, change the port listed for hunt in
/etc/services.
NETWORK RENDEZVOUS
When hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for each interface) to find a hunt game in progress.
If a huntd hears the request, it sends back the port number for the hunt process to connect to. Otherwise, the hunt process starts up a
huntd on the local machine and tries to rendezvous with it.
SEE ALSO
talk(1), hunt(6), sendmail(8)
AUTHORS
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
April 4, 2001