It's possible to do it either way. Line-by-line is probably easier.
Your using scanf incorrectly every time you use it. You can't store a string in a char, since a string is a char array, and you shouldn't be using scanf to read raw data. Read lines then feed them into sscanf, or your code may get stuck in infinite loops whenever the user types something wrong.
I'd do this:
Also, you cannot store an entire string inside a single character. You'll need to feed sscanf an array for the filenames. Something like this:
System calls you'll need are unlink to remove files, open to read or create files, read to read from files, write to write to files, and close to close file descriptors once you're done.
open, creat, read, write, lseek and close
Are they all primitive?
:confused:
*Another Question: is there a different between a system call, and an i/o system call? (2 Replies)
Hi,
I'm new to UNIX system calls. Can someone share your knowledge as to how exactly system calls should be executed?
Can they be typed like commands such as mkdir on the terminal itself? Also, are there any websites which will show me an example of the output to expect when a system call like... (1 Reply)
Hello,
how would i be able to call ps in C programming?
thanks,
---------- Post updated at 01:39 AM ---------- Previous update was at 01:31 AM ----------
here's the complete system call, ps -o pid -p %d, getpit() (2 Replies)
Hi friends,
I have three questions.
1) What are system calls?
2) Is it necessary that system calls be in c language (in unix operating system)?
3) Importance of c language when programming in unix environment???
Looking forward to your wonderful replies!
... (2 Replies)
Hi friends,
I hope everyone is fine and doing well. I queried in my previous thread about the low-level qualities of C/C++ languages.I really thank you people for explaining, it was really helpful. One more ambiquity that I have in my mind is regarding the unix system calls like open, creat,... (1 Reply)
Discussion started by: gabam
1 Replies
LEARN ABOUT OSX
glutmenustatusfunc
glutMenuStatusFunc(3GLUT) GLUT glutMenuStatusFunc(3GLUT)NAME
glutMenuStatusFunc - sets the global menu status callback.
SYNTAX
#include <GLUT/glut.h>
void glutMenuStatusFunc(void (*func)(int status, int x, int y));
void glutMenuStateFunc(void (*func)(int status));
ARGUMENTS
func The new menu status (or state) callback function.
DESCRIPTION
glutMenuStatusFunc sets the global menu status callback so a GLUT program can determine when a menu is in use or not. When a menu status
callback is registered, it will be called with the value GLUT_MENU_IN_USE for its value parameter when pop-up menus are in use by the user;
and the callback will be called with the value GLUT_MENU_NOT_IN_USE for its status parameter when pop-up menus are no longer in use. The x
and y parameters indicate the location in window coordinates of the button press that caused the menu to go into use, or the location where
the menu was released (may be outside the window). The func parameter names the callback function. Other callbacks continue to operate
(except mouse motion callbacks) when pop-up menus are in use so the menu status callback allows a program to suspend animation or other
tasks when menus are in use. The cascading and unmapping of sub-menus from an initial pop-up menu does not generate menu status callbacks.
There is a single menu status callback for GLUT.
When the menu status callback is called, the current menu will be set to the initial pop-up menu in both the GLUT_MENU_IN_USE and
GLUT_MENU_NOT_IN_USE cases. The current window will be set to the window from which the initial menu was popped up from, also in both
cases.
Passing NULL to glutMenuStatusFunc disables the generation of the menu status callback.
glutMenuStateFunc is a deprecated version of the glutMenuStatusFunc routine. The only difference is glutMenuStateFunc callback prototype
does not deliver the two additional x and y coordinates.
SEE ALSO
glutCreateMenu, glutCreateWindow
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT 3.7 glutMenuStatusFunc(3GLUT)