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Top Forums Programming Round Robin Scheduling via UCONTEXT.H Post 302731831 by aditya08 on Thursday 15th of November 2012 11:25:42 PM
Old 11-16-2012
Round Robin Scheduling via UCONTEXT.H

Hi
I am implementing Round Robin Scheduling using ucontext.h functions.
Well i am using my own logic for round robin but i am stuck at one point.

I am using swapcontext for shifting from one process to another. Now how do i get to know that after 4 sec(Round Robin Time) where the process has stopped. Means

If Fun1 requires 6 seconds...swapcontext can be used but if the function requires only 3 sec...how do i get to know that the function is finished??

Please help me...m onlione here for next 9 hrs...
 

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UCONTEXT(3)						   BSD Library Functions Manual 					       UCONTEXT(3)

NAME
ucontext -- user thread context LIBRARY
Standard C Library (libc, -lc) SYNOPSIS
#include <ucontext.h> DESCRIPTION
The ucontext_t type is a structure type suitable for holding the context for a user thread of execution. A thread's context includes its stack, saved registers, and list of blocked signals. The ucontext_t structure contains at least these fields: ucontext_t *uc_link context to assume when this one returns sigset_t uc_sigmask signals being blocked stack_t uc_stack stack area mcontext_t uc_mcontext saved registers The uc_link field points to the context to resume when this context's entry point function returns. If uc_link is equal to NULL, then the process exits when this context returns. The uc_mcontext field is machine-dependent and should be treated as opaque by portable applications. The following functions are defined to manipulate ucontext_t structures: int getcontext(ucontext_t *); int setcontext(const ucontext_t *); void makecontext(ucontext_t *, void (*)(void), int, ...); int swapcontext(ucontext_t *, const ucontext_t *); SEE ALSO
sigaltstack(2), getcontext(3), makecontext(3) BSD
September 10, 2002 BSD
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