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Full Discussion: Find common entries
Top Forums Shell Programming and Scripting Find common entries Post 302725287 by ripat on Friday 2nd of November 2012 03:44:40 AM
Old 11-02-2012
Can you attach the sample files otherwise we will enter an endless loop.

Also realized you want the "approved" stamps on *any* column matching the first file in which case take Don Cragun's solution.
 

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SAMPLE(3alleg4) 						  Allegro manual						   SAMPLE(3alleg4)

NAME
SAMPLE - Stores sound data. Allegro game programming library. SYNOPSIS
#include <allegro.h> typedef struct SAMPLE DESCRIPTION
int bits; - 8 or 16 int stereo; - sample type flag int freq; - sample frequency int priority; - 0-255 unsigned long len; - length (in samples) unsigned long loop_start; - loop start position unsigned long loop_end; - loop finish position void *data; - raw sample data A sample structure, which holds sound data, used by the digital sample routines. You can consider all of these fields as read only except priority, loop_start and loop_end, which you can change them for example after loading a sample from disk. The priority is a value from 0 to 255 (by default set to 128) and controls how hardware voices on the sound card are allocated if you attempt to play more than the driver can handle. This may be used to ensure that the less important sounds are cut off while the important ones are preserved. The variables loop_start and loop_end specify the loop position in sample units, and are set by default to the start and end of the sample. If you are creating your own samples on the fly, you might also want to modify the raw data of the sample pointed by the data field. The sample data are always in unsigned format. This means that if you are loading a PCM encoded sound file with signed 16-bit samples, you would have to XOR every two bytes (i.e. every sample value) with 0x8000 to change the signedness. SEE ALSO
load_sample(3alleg4), exsample(3alleg4) Allegro version 4.4.2 SAMPLE(3alleg4)
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