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Full Discussion: What is ASCII character?
Top Forums UNIX for Dummies Questions & Answers What is ASCII character? Post 302724245 by Corona688 on Wednesday 31st of October 2012 11:52:21 AM
Old 10-31-2012
This is the kind of situation we'd need to see an attachment. The ^M's are probably carriage returns, the ^E's are probably escapes, but if this junk is color escape sequences and such like I suspect it is, there's bound to be more.
 

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GLCHECKFRAMEBUFFERST(3G)					  [FIXME: manual]					  GLCHECKFRAMEBUFFERST(3G)

NAME
glCheckFramebufferStatus - check the completeness status of a framebuffer C SPECIFICATION
GLenum glCheckFramebufferStatus(GLenum target); PARAMETERS
target Specify the target of the framebuffer completeness check. DESCRIPTION
glCheckFramebufferStatus queries the completeness status of the framebuffer object currently bound to target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. The return value is GL_FRAMEBUFFER_COMPLETE if the framebuffer bound to target is complete. Otherwise, the return value is determined as follows: o GL_FRAMEBUFFER_UNDEFINED is returned if target is the default framebuffer, but the default framebuffer does not exist. o GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT is returned if any of the framebuffer attachment points are framebuffer incomplete. o GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT is returned if the framebuffer does not have at least one image attached to it. o GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER is returned if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE for any color attachment point(s) named by GL_DRAWBUFFERi. o GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER is returned if GL_READ_BUFFER is not GL_NONE and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE for the color attachment point named by GL_READ_BUFFER. o GL_FRAMEBUFFER_UNSUPPORTED is returned if the combination of internal formats of the attached images violates an implementation-dependent set of restrictions. o GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE is returned if the value of GL_RENDERBUFFER_SAMPLES is not the same for all attached renderbuffers; if the value of GL_TEXTURE_SAMPLES is the not same for all attached textures; or, if the attached images are a mix of renderbuffers and textures, the value of GL_RENDERBUFFER_SAMPLES does not match the value of GL_TEXTURE_SAMPLES. o GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE is also returned if the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not the same for all attached textures; or, if the attached images are a mix of renderbuffers and textures, the value of GL_TEXTURE_FIXED_SAMPLE_LOCATIONS is not GL_TRUE for all attached textures. o GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS is returned if any framebuffer attachment is layered, and any populated attachment is not layered, or if all populated color attachments are not from textures of the same target. Additionally, if an error occurs, zero is returned. ERRORS
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. SEE ALSO
glGenFramebuffers(), glDeleteFramebuffers() glBindFramebuffer() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLCHECKFRAMEBUFFERST(3G)
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