10-29-2012
Have a look at ImageMagick. The
convert program is, what you are interested in.
This User Gave Thanks to hergp For This Post:
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LEARN ABOUT DEBIAN
icetphysicalrendersize
icetPhysicalRenderSize(3) IceT Reference icetPhysicalRenderSize(3)
NAME
icetPhysicalRenderSize -- set the size of images that are rendered
Synopsis
#include <IceT.h>
void icetPhysicalRenderSize( IceTInt width,
IceTInt height );
Description
Specify the size of images that are rendered with icetPhysicalRenderSize. This is the size of image that is expected to be rendered by the
draw callback (specified with icetDrawCallback). The width and height are captured in the ICET_PHYSICAL_RENDER_WIDTH and ICET_PHYSI-
CAL_RENDER_HEIGHT state variables.
The size of images that are rendered do not have to be the same size as the tile they are rendering so long as they are not smaller in any
dimension. In fact, when rendering multiple tiles it can often save time to render larger images. Nevertheless, by default the physical
render size is set to the size of the tiles in icetAddTile because this is the most common use case.
When using the OpenGL rendering layer, the physical rendering size is overridden to the size of the OpenGL viewport in each call to icetGL-
DrawFrame.
Errors
None.
Warnings
ICET_INVALID_VALUE
The width or height specified is smaller than that for the largest tile.
Bugs
None known.
Copyright
Copyright (C)2010 Sandia Corporation
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software.
This source code is released under the New BSD License.
See Also
icetAddTile(3)
IceT Reference August 9, 2010 icetPhysicalRenderSize(3)