10-26-2012
Are you printing it as a float...printf("%f\n", kilometers)
9 More Discussions You Might Find Interesting
1. Programming
Alright, umm i cant get this to work.
im looking at some example and a book i have.
when i try to compile my program i get an error message.
ld: 0711-317 ERROR: Undefined symbol: .sqrt
ld: 0711-345 Use the -bloadmap or -bnoquiet option to obtain more information. I did #include<math.h> after my... (2 Replies)
Discussion started by: primal
2 Replies
2. Programming
Hi, I got an easy problem for you but really difficult for me 'cause I am pretty new to this field
I got header file <math.h> included in my .c file , then I write the code as below:
k = sqrt(i); /* both variables k and i are int */
then I cc temp.c
it says like this
undefined... (4 Replies)
Discussion started by: blf0
4 Replies
3. Programming
I want to calculate secant method using C language
That is a program---->
#include<stdio.h>
#include<math.h>
#include<stdlib.h>
main()
{
double fx(double x);
double x0,x1,x2,f0,f1,f2,err;
int n,i;
printf("\n\n f(x) =x*x*x-5*x-7");
printf("\n\nEnter an interval in"
... (4 Replies)
Discussion started by: cdfd123
4 Replies
4. Programming
Hey all,
How do I link the math library in a gnu make makefile? I have tried using -lm with the CFLAGS varibale - flags like -Wall and -ggdb work, but -lm does not. I am running gcc - 4.1.2 on a linux machine. (2 Replies)
Discussion started by: kermit
2 Replies
5. UNIX for Dummies Questions & Answers
I have 2 variables
a=2
b=1
i want to add a and b
how do i do this in unix using just the echo command and by assigning it to a different variable like c? (13 Replies)
Discussion started by: khestoi
13 Replies
6. Shell Programming and Scripting
$ x=1
$ y=1.5
$ z=$((x*y))
bash: 1.5: syntax error: invalid arithmetic operator (error token is ".5")
What's wrong? (2 Replies)
Discussion started by: rockbike
2 Replies
7. Shell Programming and Scripting
I am trying to do some math, so that I can compare the average of six numbers to a variable.
Here is what it looks like (note that when I divide really big numbers, it isn't a real number):
$ tail -n 6 named.stats | awk -F\, '{print$1}'
1141804
1140566
1139429
1134210
1084682
895045... (3 Replies)
Discussion started by: brianjb
3 Replies
8. UNIX for Dummies Questions & Answers
I am struggling with scripting this challenge a friend and I have.
You have file1 and its contents is a single number
you have file 2 and its contents are a different number
you want to add file1 to file2 and have the output be put into file3 (3 Replies)
Discussion started by: minkyboodle
3 Replies
9. UNIX for Dummies Questions & Answers
i have file (my_file.txt) that looks like this:
000000000000010000
000000000000010000
000000000000005000
000000000000005000
000000000000005000
000000000000005000
000000000000005000
000000000000005000
000000000000005000
000000000000005000
all said and one, it should look... (11 Replies)
Discussion started by: lawsongeek
11 Replies
LEARN ABOUT DEBIAN
ps_shading
PS_SHADING(3) Library Functions Manual PS_SHADING(3)
NAME
PS_shading -- Create shading
SYNOPSIS
#include <pslib.h>
int PS_shading(PSDoc *psdoc, const char *shtype, float x0, float y0, float x1, float y1, float c1, float c2, float c3, float c4, const char
*optlist)
DESCRIPTION
This function creates a shading which can be used by PS_shfill(3) or PS_shading_pattern(3). The type of shading can be either `radial' or
`axial'. Each shading starts with the current fill color and ends with the given color values passed in the parameters c1 to c4 (see
PS_setcolor(3) for their meaning). The coordinates x0, y0, x1, y1 are the start and end point of the shading. If the shading is of
type `radial' the option list must also contain the parameters r0 and r1 with the radius of the start and end circle.
The color of the shading can be in any color space except for `pattern'.
RETURN VALUE
Returns the identifier of the shading or zero in case of an error. The identifier is a positiv number.
SEE ALSO
PS_shfill(3), PS_shading_pattern(3)
AUTHOR
This manual page was written by Uwe Steinmann uwe@steinmann.cx.
PS_SHADING(3)