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Full Discussion: Math function with C
Top Forums Programming Math function with C Post 302722207 by Fingerz on Friday 26th of October 2012 12:44:16 PM
Old 10-26-2012
Math function with C

I have

Code:
 int miles, yards;
        float kilometers;
        float kilometers2;
        miles = 26;
        yards = 385;
        kilometers = 1.609 * (miles + yards / 1760.0);

where int/float remains a float. How ever if I change it to

kilometers = 1.609 * (miles + yards / 1760);

where int/int returns 0. Where 385/1760 = .218.. which if this was declared of type int I understand the 0 result.
However kilometers is a float, so I figured all values whether whole or fractional could be handle. So is there a order of operations to data types? Or is it that compiler determines that 1760 is of type int. Where int/int remains an int.
 

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wxGraphicsPath(3erl)					     Erlang Module Definition					      wxGraphicsPath(3erl)

NAME
wxGraphicsPath - See external documentation: wxGraphicsPath. DESCRIPTION
See external documentation: wxGraphicsPath . This class is derived (and can use functions) from: wxGraphicsObject DATA TYPES
wxGraphicsPath() : An object reference, The representation is internal and can be changed without notice. It can't be used for comparsion stored on disc or distributed for use on other nodes. EXPORTS
moveToPoint(This::wxGraphicsPath(), P::{X::float(), Y::float()}) -> ok See external documentation . moveToPoint(This::wxGraphicsPath(), X::float(), Y::float()) -> ok See external documentation . addArc(This::wxGraphicsPath(), C::{X::float(), Y::float()}, R::float(), StartAngle::float(), EndAngle::float(), Clockwise::bool()) -> ok See external documentation . addArc(This::wxGraphicsPath(), X::float(), Y::float(), R::float(), StartAngle::float(), EndAngle::float(), Clockwise::bool()) -> ok See external documentation . addArcToPoint(This::wxGraphicsPath(), X1::float(), Y1::float(), X2::float(), Y2::float(), R::float()) -> ok See external documentation . addCircle(This::wxGraphicsPath(), X::float(), Y::float(), R::float()) -> ok See external documentation . addCurveToPoint(This::wxGraphicsPath(), C1::{X::float(), Y::float()}, C2::{X::float(), Y::float()}, E::{X::float(), Y::float()}) -> ok See external documentation . addCurveToPoint(This::wxGraphicsPath(), Cx1::float(), Cy1::float(), Cx2::float(), Cy2::float(), X::float(), Y::float()) -> ok See external documentation . addEllipse(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float()) -> ok See external documentation . addLineToPoint(This::wxGraphicsPath(), P::{X::float(), Y::float()}) -> ok See external documentation . addLineToPoint(This::wxGraphicsPath(), X::float(), Y::float()) -> ok See external documentation . addPath(This::wxGraphicsPath(), Path::wxGraphicsPath()) -> ok See external documentation . addQuadCurveToPoint(This::wxGraphicsPath(), Cx::float(), Cy::float(), X::float(), Y::float()) -> ok See external documentation . addRectangle(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float()) -> ok See external documentation . addRoundedRectangle(This::wxGraphicsPath(), X::float(), Y::float(), W::float(), H::float(), Radius::float()) -> ok See external documentation . closeSubpath(This::wxGraphicsPath()) -> ok See external documentation . contains(This::wxGraphicsPath(), C::{X::float(), Y::float()}) -> bool() Equivalent to contains(This, C, []) . contains(This::wxGraphicsPath(), X::float() | term(), X::float() | term()) -> bool() See external documentation . Alternatives: contains(This::wxGraphicsPath(), X::float(), Y::float()) -> contains(This,X,Y, []) contains(This::wxGraphicsPath(), C::{X::float(),Y::float()}, [Option]) -> bool() Option = {fillStyle, integer()} contains(This::wxGraphicsPath(), X::float(), Y::float(), Options::[Option]) -> bool() Types Option = {fillStyle, integer()} See external documentation . getBox(This::wxGraphicsPath()) -> {X::float(), Y::float(), W::float(), H::float()} See external documentation . getCurrentPoint(This::wxGraphicsPath()) -> {X::float(), Y::float()} See external documentation . transform(This::wxGraphicsPath(), Matrix::wxGraphicsMatrix() (see module wxGraphicsMatrix)) -> ok See external documentation . AUTHORS
<> wxErlang 0.98.9 wxGraphicsPath(3erl)
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