10-17-2012
The main reason for the screens is that the server needs to have programs that are always running. So the first screen runs the Minecraft server itself, the second screen runs the Team Speak server, and the third screen runs the SHOUTcast server.
The screens are so people logged into the linux shell can actually do things while the commands for running the server are still running. The original startup scripts (which are still there) start up minecraft and team speak on separate, unnamed screen sessions. It was a guessing game of which screen to attach to. So I set it up so that they all run on one screen manually. But if the linux server itself ever goes down and starts up again, it will go back to separate sessions due to the old startup scripts.
The reason I want to start a screen, then run the command is so that if, for example, the Minecraft server crashes. Then one needs simply to log into the linux server, attach to the screen session (screen -x, it should be the only session) and then end the crashed server and re-run the server start script. If the screen was started with the Minecraft start scripts passed in with it, then ending the Minecraft server would terminate the screen. Some of the people who manage the server are not really skilled with unix (I'm still learning, myself) so it might confuse them for the screen to terminate on them, and have to figure out how to create a new one.
The script I posted above was just a test to see if I could get those screens started and get commands running in them. But I only managed to create all 3 properly named screens with it.
Last edited by Pyitoechito; 10-17-2012 at 01:12 PM..
Reason: Added more info
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LEARN ABOUT DEBIAN
rabbitmq-env.conf
RABBITMQ-ENV.CONF(5) RabbitMQ Server RABBITMQ-ENV.CONF(5)
NAME
rabbitmq-env.conf - default settings for RabbitMQ AMQP server
DESCRIPTION
/etc/rabbitmq/rabbitmq-env.conf contains variable settings that override the defaults built in to the RabbitMQ startup scripts.
The file is interpreted by the system shell, and so should consist of a sequence of shell environment variable definitions. Normal shell
syntax is permitted (since the file is sourced using the shell "." operator), including line comments starting with "#".
In order of preference, the startup scripts get their values from the environment, from /etc/rabbitmq/rabbitmq-env.conf and finally from
the built-in default values. For example, for the RABBITMQ_NODENAME setting,
RABBITMQ_NODENAME
from the environment is checked first. If it is absent or equal to the empty string, then
NODENAME
from /etc/rabbitmq/rabbitmq-env.conf is checked. If it is also absent or set equal to the empty string then the default value from the
startup script is used.
The variable names in /etc/rabbitmq/rabbitmq-env.conf are always equal to the environment variable names, with the RABBITMQ_ prefix
removed: RABBITMQ_NODE_PORT from the environment becomes NODE_PORT in the /etc/rabbitmq/rabbitmq-env.conf file, etc.
# I am a complete /etc/rabbitmq/rabbitmq-env.conf file.
# Comment lines start with a hash character.
# This is a /bin/sh script file - use ordinary envt var syntax
NODENAME=hare
SEE ALSO
rabbitmq-server(1) rabbitmqctl(1)
EXAMPLES
# I am a complete /etc/rabbitmq/rabbitmq-env.conf file.
# Comment lines start with a hash character.
# This is a /bin/sh script file - use ordinary envt var syntax
NODENAME=hare
This is an example of a complete /etc/rabbitmq/rabbitmq-env.conf file that overrides the default Erlang node name from "rabbit" to "hare".
AUTHOR
The RabbitMQ Team <info@rabbitmq.com>
RabbitMQ Server 06/22/2012 RABBITMQ-ENV.CONF(5)