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Top Forums Programming Serialization of a char buffer Post 302712655 by chercheur857 on Tuesday 9th of October 2012 12:28:30 PM
Old 10-09-2012
My problème is: i have written a client and a server in C, the client send a char to the server (for example "A") the server increments and send the char "B" to the client etc...

i'd like to:
save the last char received by the client and by the server , for a new connection between them they get the char fom file and continue

is that possible ?
 

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shevek::server< client, serverdata >::connection(3)	     Library Functions Manual	       shevek::server< client, serverdata >::connection(3)

NAME
shevek::server< client, serverdata >::connection - Base of the client class which is implemented by the calling program. SYNOPSIS
#include <server.hh> Inherits shevek::refbase. Public Member Functions void continue_reading () This is called after in->unread (), to resume accepting data from this connection. ~connection () Destructor. Public Attributes Glib::RefPtr< shevek::fd > in The input socket. The client can stop reading from this connection by calling in->unread (). Glib::RefPtr< shevek::fd > out The output socket. This is used to send data to the connection. Protected Member Functions connection () The client class can construct this object with its create function. Glib::RefPtr< server< client, serverdata > > get_server ()" Access to the server object which hosts this client. void disconnect () This can be called by the client object to close this connection. Friends class server< client, serverdata > Detailed Description template<typename client, typename serverdata>struct shevek::server< client, serverdata >::connection Base of the client class which is implemented by the calling program. A client object is created for every connection which is accepted. This class handles server administration and provides access to members from the client class. Author Generated automatically by Doxygen for libshevek from the source code. libshevek Fri May 11 2012 shevek::server< client, serverdata >::connection(3)
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