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Special Forums Hardware Seeking advice on onboard graphic card Post 302701641 by netwalker on Monday 17th of September 2012 03:42:47 AM
Old 09-17-2012
Basically with fbdev driver most chances that you will be able to display console and even X. It is hardware independent. When I had problems with drivers I used it.
 

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GraphicBlock(3U)					    InterViews Reference Manual 					  GraphicBlock(3U)

NAME
GraphicBlock - interactor that displays a graphic SYNOPSIS
#include <Unidraw/Graphic/grblock.h> DESCRIPTION
A GraphicBlock is an interactor that displays a graphic. GraphicBlocks are useful for interactors whose appearance is most conveniently defined with structured graphics. The GraphicBlock will draw its graphic in response to Draw and Redraw calls. The graphic can be aligned with respect to the GraphicBlock's canvas. The GraphicBlock positions its graphic so that its bounding box is aligned with the canvas when the canvas is allocated. On subsequent resizes, the portion of the graphic within the canvas is aligned. With the default alignment, for example, a graphic will be centered in the canvas initially. If the canvas is resized, then the part of the graphic in the center of the canvas prior to resizing will appear in the center of the canvas after resizing. The graphic can be scrolled and zoomed as well. Changing either the curwidth/curheight or the width/height members of the GraphicBlock's perspective effectively zooms the graphic. For example, calling the Adjust member function with a perspective whose curwidth and curheight are half that of the GraphicBlock's canvas will enlarge the graphic by a factor of two. Zooming can be limited to magnifications that are powers of two by specifying Binary for the Zooming parameter. A GraphicBlock's natural size depends on the size of the graphic it displays and on any padding (white space surrounding the graphic) spec- ified. GraphicBlocks are infinitely stretchable horizontally and vertically by default. PUBLIC OPERATIONS
GraphicBlock( Graphic*, Coord pad = 0, Alignment = Center, Zooming = Continuous ) GraphicBlock( const char*, Graphic*, Coord pad = 0, Alignment = Center, Zooming = Continuous ) Create a new GraphicBlock with the specified graphic, padding, alignment, and zooming behavior. You can also specify the Graph- icBlock's instance name with the second form. void Update() Update updates the GraphicBlock's perspective to reflect any change in the values returned by GetGraphicBox (described below), which defines the extremities of the scrolling area. Update should be called after the graphic is changed. virtual void Highlight(boolean) When highlighted, GraphicBlock draws itself with the foreground and background colors of its graphic and its painter reversed. GraphicBlock uses its output painter to fill its canvas with background color, thus providing a background for the graphic. Graphic* GetGraphic() Return the graphic in the GraphicBlock, stored in the _graphic protected member variable. float GetMagnification() void SetMagnification(float) Get and set the magnification applied to the graphic, relative to its magnification when the GraphicBlock was created(1x). PROTECTED OPERATIONS
void Init() Initialize the GraphicBlock, positioning its graphic according to the alignment specified in the constructor. The constructor calls this operation. Subclasses should call Init if they should replace the displayed graphic with another. void UpdatePerspective() Change the GraphicBlock's perspective to reflect the bounding box of the graphic. UpdatePerspective encapsulates this functionality to facilitate redefinition of the Update function in derived classes. void GrabScroll(Event&) void RateScroll(Event&) Initiate grab scrolling or rate scrolling. Once called, GrabScroll (RateScroll) polls the current mouse position as long as the middle (right) button is pressed. As GrabScroll polls, it scrolls the GraphicBlock to follow the mouse position, making it appear as though the user is dragging the GraphicBlock's graphic itself. Each time RateScroll polls the mouse, it scrolls the GraphicBlock by an amount corresponding to the differential between the current and initial mouse positions. This creates the illusion of a joy- stick interface: the further away the mouse is from its initial position, the greater the scrolling increment and the faster the graphic appears to scroll; scrolling slows down, stops, and reverses direction as the user drags the mouse back towards and past the initial position. virtual void GetGraphicBox(Coord&, Coord&, Coord&, Coord&) Return the lower-left and upper-right coordinates of the total area in which to scroll. By default, this area is corresponds to the graphic's bounding box. virtual void Zoom(Perspective&) virtual void Scroll(Perspective&) These functions define how zooming and scrolling are inferred from the perspective supplied to Adjust. The default behaviors imple- ment standard scrolling semantics and zooming as described above. virtual float LimitMagnification(float) Limit the amount of magnification that can be applied to the graphic. This function is used as a filter to convert desired magnifi- cations into legal ones. By default, the argument is returned; no limits are imposed. SEE ALSO
Graphic(3U), Interactor(3I), Perspective(3I) Unidraw 30 January 1991 GraphicBlock(3U)
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