08-25-2012
Quote:
Originally Posted by
prash358
Thank you for the post and is there a way can we only get the output file and error_file but rm operation will be done later.
Not unless you have a psychic computer. How should it know which ones don't get deleted,
before it's deleted them...?
Last edited by Corona688; 08-25-2012 at 04:57 PM..
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LEARN ABOUT OSX
gldeleteframebuffers
GLDELETEFRAMEBUFFERS(3G) OpenGL 3.3 GLDELETEFRAMEBUFFERS(3G)
NAME
glDeleteFramebuffers - delete framebuffer objects
C SPECIFICATION
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers);
PARAMETERS
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n framebuffer objects to be deleted.
DESCRIPTION
glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array addressed by framebuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in framebuffers, as are other unused names. Once a framebuffer object is
deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets
GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer() had been executed with the corresponding target
and framebuffer zero.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glCheckFramebufferStatus()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLDELETEFRAMEBUFFERS(3G)