08-22-2012
Yes, and in what way did they not work?
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1. Shell Programming and Scripting
hi
i am having four files in a directory.like
1)sampleRej
2)exampleRej
3)samplemain
4)examplemain
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2. Shell Programming and Scripting
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Thanks in Advance.. (3 Replies)
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I have a file with lines something like.
......
123_start
......
.......
123_end
....
.....
456_start
......
.....
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....
.....
789_start
....
....
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Hello,
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Help needed urgently please.
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Sample
CP START ACCOUNT
1234556
name 1
CP END ACCOUNT
CP START ACCOUNT
2224444
name 1
CP END ACCOUNT
CP START ACCOUNT
333344444
name 1
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I will simplify the explaination a bit, I need to parse through a 87m file -
I have a single text file in the form of :
<NAME>house........
SOMETEXT
SOMETEXT
SOMETEXT
.
.
.
.
</script>
MORETEXT
MORETEXT
.
.
. (6 Replies)
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Hi
My directory structure is as below.
dir1, dir2, dir3
I have the list of files to be deleted in the below path as below.
/staging/retain_for_2years/Cleanup/log $ ls -lrt
total 0
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Hello, my first thread here.
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LEARN ABOUT CENTOS
gldispatchcompute
GLDISPATCHCOMPUTE(3G) OpenGL Manual GLDISPATCHCOMPUTE(3G)
NAME
glDispatchCompute - launch one or more compute work groups
C SPECIFICATION
void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
PARAMETERS
num_groups_x
The number of work groups to be launched in the X dimension.
num_groups_y
The number of work groups to be launched in the Y dimension.
num_groups_z
The number of work groups to be launched in the Z dimension.
DESCRIPTION
glDispatchCompute launches one or more compute work groups. Each work group is processed by the active program object for the compute
shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely
independently and in unspecified order. num_groups_x, num_groups_y and num_groups_z specify the number of local work groups that will be
dispatched in the X, Y and Z dimensions, respectively.
ERRORS
GL_INVALID_OPERATION is generated if there is no active program for the compute shader stage.
GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or num_groups_z is greater than or equal to the maximum work-group
count for the corresponding dimension.
ASSOCIATED GETS
glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT
SEE ALSO
glDispatchComputeIndirect().
COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDISPATCHCOMPUTE(3G)