Hello!
First of all, forgive me for bad English.
When I starts new thread (pthread_create), system allocates some memory for it (for example, for thread's stack). I wonder when does it deallocate this memory? The problem is that I have a program which sometimes creates new threads and sometimes... (3 Replies)
Hi all,
I have a HP-UX Server with 4 gigabytes of physical RAM. When I use the 'Glance' utility to see what my memory utilization is, my memory usage shows up maxed out at 99%. I shut off all the known processes that I'm running on that box and the memory utilization is still at 78% (with Swap... (1 Reply)
I have a program that will fetch some particular lines and store it in a buffer for further operations.The code which is given below works but with some errors.I couldn't trace out the error.Can anybody help on this plz??
#include <stdio.h>
#include <stdlib.h>
#include<string.h>
#define... (1 Reply)
I have a scenario like the client has to search for the active server.There will be many servers.But not all server are active.And at a time not more than one server will be active.
The client will be in active state always i.e, it should always search for an active server until it gets one.I... (1 Reply)
Hi everyone,
I'm not new to C programming, but I'm having question regarding the memory allocation of a pointer variable which, for instance, will be declared in main(), but its memory will be allocated in subroutine.
To clearify my question, I provide a small working example:
#include... (1 Reply)
Hi Experts
I need some help in static memory allocation in C. I have a program in which I declared 2 variables, one char array and one integer. I was little surprised to see the addresses of the variables.
First:
int x;
char a;
printf("%u %u\n', &x, a);
I got the addresses displayed... (2 Replies)
When we dynamically allocate the memory say 100 integers say
int *x = new int(1000);
then does entire chunk of memory gets allocated at once after the completion of the statement?
I mean will the the concept of page fault come into picture over here? (3 Replies)
hello all..
i'm a beginner in shell scripting. I need to know what is really happening when we are creating a variable in shell scripting? how memory is allocated for that variable? (3 Replies)
I am using ubuntu. I have written a program to calculate prime factors. it works perfectly fine till entered number is less than 9989 (or so ) but when one enters a number higher than that, for example 15000, it does not work. Can anyone guide me whats the problem ? although new codes are welcome,... (2 Replies)
Discussion started by: Abhishek_kumar
2 Replies
LEARN ABOUT DEBIAN
locale::script
Locale::Script(3perl) Perl Programmers Reference Guide Locale::Script(3perl)NAME
Locale::Script - standard codes for script identification
SYNOPSIS
use Locale::Script;
$script = code2script('phnx'); # 'Phoenician'
$code = script2code('Phoenician'); # 'Phnx'
$code = script2code('Phoenician',
LOCALE_CODE_NUMERIC); # 115
@codes = all_script_codes();
@scripts = all_script_names();
DESCRIPTION
The "Locale::Script" module provides access to standards codes used for identifying scripts, such as those defined in ISO 15924.
Most of the routines take an optional additional argument which specifies the code set to use. If not specified, the default ISO 15924
four-letter codes will be used.
SUPPORTED CODE SETS
There are several different code sets you can use for identifying scripts. The ones currently supported are:
alpha
This is a set of four-letter (capitalized) codes from ISO 15924 such as 'Phnx' for Phoenician.
This code set is identified with the symbol "LOCALE_SCRIPT_ALPHA".
The Zxxx, Zyyy, and Zzzz codes are not used.
This is the default code set.
numeric
This is a set of three-digit numeric codes from ISO 15924 such as 115 for Phoenician.
This code set is identified with the symbol "LOCALE_SCRIPT_NUMERIC".
ROUTINES
code2script ( CODE [,CODESET] )
script2code ( NAME [,CODESET] )
script_code2code ( CODE ,CODESET ,CODESET2 )
all_script_codes ( [CODESET] )
all_script_names ( [CODESET] )
Locale::Script::rename_script ( CODE ,NEW_NAME [,CODESET] )
Locale::Script::add_script ( CODE ,NAME [,CODESET] )
Locale::Script::delete_script ( CODE [,CODESET] )
Locale::Script::add_script_alias ( NAME ,NEW_NAME )
Locale::Script::delete_script_alias ( NAME )
Locale::Script::rename_script_code ( CODE ,NEW_CODE [,CODESET] )
Locale::Script::add_script_code_alias ( CODE ,NEW_CODE [,CODESET] )
Locale::Script::delete_script_code_alias ( CODE [,CODESET] )
These routines are all documented in the Locale::Codes man page.
SEE ALSO
Locale::Codes
Locale::Constants
http://www.unicode.org/iso15924/
Home page for ISO 15924.
AUTHOR
See Locale::Codes for full author history.
Currently maintained by Sullivan Beck (sbeck@cpan.org).
COPYRIGHT
Copyright (c) 1997-2001 Canon Research Centre Europe (CRE).
Copyright (c) 2001-2010 Neil Bowers
Copyright (c) 2010-2011 Sullivan Beck
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
perl v5.14.2 2011-09-26 Locale::Script(3perl)