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Full Discussion: Arrays and functions
Top Forums Shell Programming and Scripting Arrays and functions Post 302684479 by Corona688 on Thursday 9th of August 2012 04:18:53 PM
Old 08-09-2012
I get this.
Code:
$ ./fator.sh 1 2 3 4
1 2 3 4
No of arguments: 4
length of array is: 4
k[0] = 1
a[0] =
k[1] = 2
a[1] = 2
k[2] = 3
a[2] =
k[3] = 4
a[3] =

$

What am I supposed to be seeing here?

You didn't need arrays to do any of that, fyi.
This User Gave Thanks to Corona688 For This Post:
 

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GLGENVERTEXARRAYS(3G)						    OpenGL 3.3						     GLGENVERTEXARRAYS(3G)

NAME
glGenVertexArrays - generate vertex array object names C SPECIFICATION
void glGenVertexArrays(GLsizei n, GLuint *arrays); PARAMETERS
n Specifies the number of vertex array object names to generate. arrays Specifies an array in which the generated vertex array object names are stored. DESCRIPTION
glGenVertexArrays returns n vertex array object names in arrays. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays. Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays(). The names returned in arrays are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they are first bound. ERRORS
GL_INVALID_VALUE is generated if n is negative. SEE ALSO
glBindVertexArray(), glDeleteVertexArrays() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGENVERTEXARRAYS(3G)
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