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Top Forums Programming Child threads communicating with main thread via pipes Post 302667267 by Majortom71 on Friday 6th of July 2012 03:26:49 AM
Old 07-06-2012
I basically want to inform main that a client disconnected in order to decrement the thread counter. Right now my program is setup to only create a certain number of threads to serve the connecting clients. If the client disconnects the thread count needs to be decremented so that it does not max out and not allow further threads to be made for waiting clients.

Now I can use a global variable, but I am doing this to learn more about Unix system programming and I thought either pipes or message queues would be interesting to try out. My problem is I am not sure how my code can utilize this to send information from child thread to main thread.

I wrote some quick and dirty code as an to test out different ways of what I need to do.
In my code I commented where I want to send message back to main process.

I have client code if you do need I can post, but the code below should be sufficient.

Thanks for any help! Smilie

Code:
#include <stdio.h>
#include <pthread.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <strings.h>
#include <stdlib.h>
#include <unistd.h>

#define BUFFERSIZE	512
#define NTHREADS	10
#define SERVER_PORT 6001
#define POOL_SIZE 5

void *main_client_thread(void *arg);

typedef struct mainthreadArg
{
	int csocketId;
	int threadCounter;
}mtArg;

int main(int argc, char** argv)
{
	int csock, ssock;
	socklen_t addr_len;
	pthread_t cthread[NTHREADS];
	
	struct sockaddr_in addr;
	bzero((void *)&addr, sizeof(addr));
	addr.sin_family = AF_INET;
	addr.sin_port = htons(SERVER_PORT);
	addr.sin_addr.s_addr = htonl(INADDR_ANY);
	addr_len = sizeof(addr);
	
	/* socket */
	if((ssock=socket(PF_INET, SOCK_STREAM, 0))==-1)
	{
		fprintf(stderr,"Unable to create server socket\n");
		exit(1);
	}
	
	/* bind */
	if(bind(ssock, (struct sockaddr *)&addr, sizeof(addr))==-1)
	{
		fprintf(stderr,"bind failed.\n");
		exit(1);
	}

	
	/* listen */
	if(listen(ssock, POOL_SIZE)==-1)
	{
		fprintf(stderr, "listen failed.\n");
		exit(1);
	}
	
	mtArg ta;
	ta.threadCounter = 0;   /* thread counter */
	
	/* main loop to manage clients */
	while(1)
	{
		if(ta.threadCounter > NTHREADS)
		{
			printf("No more threads can be created. Sorry\n");
			exit(1);
		}
		
		/* accept */
		if((csock=accept(ssock, (struct sockaddr *)&addr, &addr_len))==-1)
		{
			fprintf(stderr, "accept failed.\n");
			exit(1);
		}

		ta.csocketId = csock;
		if((pthread_create(&cthread[ta.threadCounter], NULL, main_client_thread, &ta)) != 0)
		{
			fprintf(stdout, "pthread was not created\n");
			exit(0);
		}
		ta.threadCounter++;
	}
	
	return 0;
}

void *main_client_thread(void *arg)
{
	mtArg t = *(mtArg *)arg;
	int cli,cnt;
	cli = t.csocketId;
	cnt = t.threadCounter;
	
	int stayConnected = 1;
	int nread;
	/* int nwrite; */
	char buffer[BUFFERSIZE];
	
	while(stayConnected == 1)
	{
		bzero(buffer, sizeof(buffer));
		if((nread=read(cli, buffer, BUFFERSIZE)) > 0)
		{
			printf("Thread %d read %d bytes from client.\n", t.threadCounter, nread);
			printf("Thread %d buffer=%s\n", t.threadCounter, buffer);
		}
		else  /* client disconnected */
		{
			printf("nread failed.\n");
			t.threadCounter--;
			/* report back to main thread so that thread counter is decremented */
                        /* use pipe or message queue for this */
			stayConnected = 0;
		}
	}
	return NULL;
}

 

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shevek::server< client, serverdata >::connection(3)	     Library Functions Manual	       shevek::server< client, serverdata >::connection(3)

NAME
shevek::server< client, serverdata >::connection - Base of the client class which is implemented by the calling program. SYNOPSIS
#include <server.hh> Inherits shevek::refbase. Public Member Functions void continue_reading () This is called after in->unread (), to resume accepting data from this connection. ~connection () Destructor. Public Attributes Glib::RefPtr< shevek::fd > in The input socket. The client can stop reading from this connection by calling in->unread (). Glib::RefPtr< shevek::fd > out The output socket. This is used to send data to the connection. Protected Member Functions connection () The client class can construct this object with its create function. Glib::RefPtr< server< client, serverdata > > get_server ()" Access to the server object which hosts this client. void disconnect () This can be called by the client object to close this connection. Friends class server< client, serverdata > Detailed Description template<typename client, typename serverdata>struct shevek::server< client, serverdata >::connection Base of the client class which is implemented by the calling program. A client object is created for every connection which is accepted. This class handles server administration and provides access to members from the client class. Author Generated automatically by Doxygen for libshevek from the source code. libshevek Fri May 11 2012 shevek::server< client, serverdata >::connection(3)
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