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Top Forums Shell Programming and Scripting Help With Events Predictor - Your Predictions Wanted! Post 302664885 by Scott on Sunday 1st of July 2012 09:00:41 AM
Old 07-01-2012
Help With Events Predictor - Your Predictions Wanted!

Excuse me for cross-posting, but as no-one reads the Members Forum, it seems, I will leave this here for a while:

Hi.

We're looking to inject some life into our Events Predictor feature, and recently assigned member ni2 to manage it.

If you could help out by offering predictions you would like to see in the areas of:
  • Natural Events
  • Business and Finance
  • People
  • Sports
  • Science and Technology
or even suggest a new category, we would be very grateful.

Simply provide a question, a set of possible outcomes (answers) and a closing date, and ni2 will do the rest!

As a thank you, you'll receive 10000 bits if your suggestion is accepted.

Thanks.

Replies gratefully received at: Members Forum - Events Predictions - Predictions Needed
 

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pods::SDL::Cookbook::OpenGL(3pm)			User Contributed Perl Documentation			  pods::SDL::Cookbook::OpenGL(3pm)

NAME
SDL::Cookbook::OpenGL - Using SDL with OpenGL CATEGORY
Cookbook DESCRIPTION
As of release 2.5 SDL no longer maintains it's own bindings of OpenGL. Support for OpenGL has been moved over to a more mature implementation. This implementation is the POGL project. OpenGL is faster and more complete; and works with SDL seamlessly. EXAMPLE Expanded from Floyd-ATC's OpenGL example. use strict; use warnings; use SDL; use SDLx::App; use SDL::Mouse; use SDL::Video; use SDL::Events; use SDL::Event; use OpenGL qw(:all); You can use OpenGL as needed here. my ($SDLAPP, $WIDTH, $HEIGHT, $SDLEVENT); $| = 1; $WIDTH = 1024; $HEIGHT = 768; $SDLAPP = SDLx::App->new(title => "OpenGL App", width => $WIDTH, height => $HEIGHT, gl => 1); $SDLEVENT = SDL::Event->new; SDLx::App can start an OpenGL application with the parameter gl => 1. glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity; gluPerspective(60, $WIDTH / $HEIGHT, 1, 1000); glTranslatef(0, 0, -20); Above we enable GL and set the correct perspective while(1) { &handlepolls; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glRotatef(.1, 1, 1, 1); &drawscene; $SDLAPP->sync; } For SDLx::App sync handles the GL buffer clean. sub drawscene { my ($color, $x, $y, $z); for (-2 .. 2) { glPushMatrix; glTranslatef($_ * 3, 0, 0); glColor3d(1, 0, 0); &draw_cube; glPopMatrix; } return ""; } sub draw_cube { my (@indices, @vertices, $face, $vertex, $index, $coords); @indices = qw(4 5 6 7 1 2 6 5 0 1 5 4 0 3 2 1 0 4 7 3 2 3 7 6); @vertices = ([-1, -1, -1], [ 1, -1, -1], [ 1, 1, -1], [-1, 1, -1], [-1, -1, 1], [ 1, -1, 1], [ 1, 1, 1], [-1, 1, 1]); glBegin(GL_QUADS); foreach my $face (0..5) { foreach my $vertex (0..3) { $index = $indices[4 * $face + $vertex]; $coords = $vertices[$index]; glVertex3d(@$coords); } } glEnd; return ""; } Below we can use SDL::Events as normal: sub handlepolls { my ($type, $key); SDL::Events::pump_events(); while (SDL::Events::poll_event($SDLEVENT)) { $type = $SDLEVENT->type(); $key = ($type == 2 or $type == 3) ? $SDLEVENT->key_sym : ""; if ($type == 4) { printf("You moved the mouse! x=%s y=%s xrel=%s yrel=%s ", $SDLEVENT->motion_x, $SDLEVENT->motion_y, $SDLEVENT->motion_xrel, $SDLEVENT->motion_yrel) } elsif ($type == 2) { print "You are pressing $key " } elsif ($type == 3) { print "You released $key " } elsif ($type == 12) { exit } else { print "TYPE $type UNKNOWN! " } if ($type == 2) { if ($key eq "q" or $key eq "escape") { exit } } } return ""; } SEE ALSO
perl SDLx::App OpenGL AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::Cookbook::OpenGL(3pm)
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