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Full Discussion: SparcStation 20 emulator
Special Forums Hardware SparcStation 20 emulator Post 302664201 by Thlan on Friday 29th of June 2012 05:43:58 AM
Old 06-29-2012
We are considering to emulate E450 with an ultrasprc CPU, but we'd like to hear some feedback - how interesting would that be for the community?

Best regards,
Greg
This User Gave Thanks to Thlan For This Post:
 

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GLPASSTHROUGH(3G)						   OpenGL Manual						 GLPASSTHROUGH(3G)

NAME
glPassThrough - place a marker in the feedback buffer C SPECIFICATION
void glPassThrough(GLfloat token); PARAMETERS
token Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN. DESCRIPTION
Feedback is a GL render mode. The mode is selected by calling glRenderMode() with GL_FEEDBACK. When the GL is in feedback mode, no pixels are produced by rasterization. Instead, information about primitives that would have been rasterized is fed back to the application using the GL. See the glFeedbackBuffer() reference page for a description of the feedback buffer and the values in it. glPassThrough inserts a user-defined marker in the feedback buffer when it is executed in feedback mode. token is returned as if it were a primitive; it is indicated with its own unique identifying value: GL_PASS_THROUGH_TOKEN. The order of glPassThrough commands with respect to the specification of graphics primitives is maintained. NOTES
glPassThrough is ignored if the GL is not in feedback mode. ERRORS
GL_INVALID_OPERATION is generated if glPassThrough is executed between the execution of glBegin() and the corresponding execution of glEnd(). ASSOCIATED GETS
glGet() with argument GL_RENDER_MODE SEE ALSO
glFeedbackBuffer(), glRenderMode() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLPASSTHROUGH(3G)
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