Hi,
I have a file that looks like this:
s6 98
s6 91
s6 56
s5 32
s5 10
s5 4
So what I want to do is print only the highest value for each value in the column:
So the file will look like this:
s6 98
s5 32
Thanks (4 Replies)
Hi everyone,
This is my first post, but I have already received a lot of help from the forums in the past. Thanks!
I've searched the forums and my question is very similar to an earlier post entitled "Printing highest value from one column", which I am apparently not yet allowed to post a... (1 Reply)
Hi everyone,
This is my first post, but I have already received a lot of help from the forums in the past. Thanks!
I've searched the forums and my question is very similar to an earlier post entitled "Printing highest value from one column", which I am apparently not yet allowed to post a... (3 Replies)
Hi,
I have a file with the following columns:
361459 447394 CHL1
290282 290282 CHL1
361459 447394 CHL1
361459 447394 CHL1
178352861 178363529 AGA
178352861 178363529 AGA
178363657 178363657 AGA
Essentially, using CHL1 as an example. For any line that has CHL1 in... (2 Replies)
I have a file like:
I would like to find lines lines with duplicate values in column 1, and retain only one based on two conditions: 1) keep line with highest value in column 3, 2) if column 3 values are equal, retain the line with the highest value in column 4.
Desired output:
I was able to... (3 Replies)
Hi again!
I am still impressed how fast I get a solution for my topic "average specific column value awk" yesterday.
The associative arrays in awk work fine for me!
But now I have another question for the same project.
Now I have a list like this
1 -0.1
1 0
1 0.1
2 0
2 0.2
2 -0.2
How... (10 Replies)
Hi Guys,
I am looking for a way to sort the output below from the "Inuse" count from Highest to Lowest. Is it possible?
Thanks in advance.
user1 0.12 0.06 0 0.12
User Inuse Pin Pgsp Virtual
Unit:... (4 Replies)
I would like to have some help in calculating 5th percentile value of column 2 for each site, the input is like below:site val1 val2
002 10 25.3
002 20 25.3
002 30 25.3
002 40 20
002 50 20
002 60 20
002 70 20
002 80 30
002 90 30
002 100 30
002 120 30
003 20 30.3
003 20 30.3
003 30 20... (2 Replies)
Hi, I have a little issue right now.
I have a file with 4 columns
test0000002,10030010330,c_,218
test0000002,10030010330,d_,202
test0000002,10030010330,b_,193
test0000002,10030010020,c_,178
test0000002,10030010020,b_,170
test0000002,10030010330,a_,166
test0000002,10030010020,a_,151... (2 Replies)
Discussion started by: Ebk
2 Replies
LEARN ABOUT CENTOS
glfrustum
GLFRUSTUM(3G) OpenGL Manual GLFRUSTUM(3G)NAME
glFrustum - multiply the current matrix by a perspective matrix
C SPECIFICATION
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
PARAMETERS
left, right
Specify the coordinates for the left and right vertical clipping planes.
bottom, top
Specify the coordinates for the bottom and top horizontal clipping planes.
nearVal, farVal
Specify the distances to the near and far depth clipping planes. Both distances must be positive.
DESCRIPTION
glFrustum describes a perspective matrix that produces a perspective projection. The current matrix (see glMatrixMode()) is multiplied by
this matrix and the result replaces the current matrix, as if glMultMatrix() were called with the following matrix as its argument:
2 nearVal right - left 0 A 0 0 2 nearVal top - bottom B 0 0 0 C D 0 0 -1 0
A = right + left right - left
B = top + bottom top - bottom
C = - farVal + nearVal farVal - nearVal
D = - 2 farVal nearVal farVal - nearVal
Typically, the matrix mode is GL_PROJECTION, and left bottom - nearVal and right top - nearVal specify the points on the near clipping
plane that are mapped to the lower left and upper right corners of the window, assuming that the eye is located at (0, 0, 0). - farVal
specifies the location of the far clipping plane. Both nearVal and farVal must be positive.
Use glPushMatrix() and glPopMatrix() to save and restore the current matrix stack.
NOTES
Depth buffer precision is affected by the values specified for nearVal and farVal. The greater the ratio of farVal to nearVal is, the less
effective the depth buffer will be at distinguishing between surfaces that are near each other. If
r = farVal nearVal
roughly log 2 r bits of depth buffer precision are lost. Because r approaches infinity as nearVal approaches 0, nearVal must never be set
to 0.
ERRORS
GL_INVALID_VALUE is generated if nearVal or farVal is not positive, or if left = right, or bottom = top, or near = far.
GL_INVALID_OPERATION is generated if glFrustum is executed between the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
glGet() with argument GL_COLOR_MATRIX
SEE ALSO
glOrtho(), glMatrixMode(), glMultMatrix(), glPushMatrix(), glViewport()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLFRUSTUM(3G)