05-15-2012
Quote:
Originally Posted by
abudis
Hmm... Didn't seem to work. I'll continue playing, and modifying.
My suggestion was very minimal because you gave very few details.
If it didn't work, in
what way did it not work?
And please give more details.
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LEARN ABOUT CENTOS
gldispatchcompute
GLDISPATCHCOMPUTE(3G) OpenGL Manual GLDISPATCHCOMPUTE(3G)
NAME
glDispatchCompute - launch one or more compute work groups
C SPECIFICATION
void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
PARAMETERS
num_groups_x
The number of work groups to be launched in the X dimension.
num_groups_y
The number of work groups to be launched in the Y dimension.
num_groups_z
The number of work groups to be launched in the Z dimension.
DESCRIPTION
glDispatchCompute launches one or more compute work groups. Each work group is processed by the active program object for the compute
shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely
independently and in unspecified order. num_groups_x, num_groups_y and num_groups_z specify the number of local work groups that will be
dispatched in the X, Y and Z dimensions, respectively.
ERRORS
GL_INVALID_OPERATION is generated if there is no active program for the compute shader stage.
GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or num_groups_z is greater than or equal to the maximum work-group
count for the corresponding dimension.
ASSOCIATED GETS
glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT
SEE ALSO
glDispatchComputeIndirect().
COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDISPATCHCOMPUTE(3G)