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Top Forums Programming Writing C++ program Arguments and Classes Post 302638409 by kristinu on Thursday 10th of May 2012 08:46:56 AM
Old 05-10-2012
Writing C++ program Arguments and Classes

I want to write a C++ program that uses a class to do some calculations.
I pass arguments to the program, some of which are used to set up class members. A class function will then perform the necessary calculations.

I am wondering how I should pass the arguments from the program to set the class members and then call the function performing the algorithm.

One way to do this is by parsing all the to the class (using a list consisting of a key and a value) and creating a class function

Code:
set_param( Parsing& List )

It checks all the keys and if the key matches some predefined strings, it will set the class member value.

I would like some opinions and alternative ways to do all this, outlining both advantages and disadvantages when using them, and which one might be good candidate for implementation.
 

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Manipulator Classes(3)						       Coin						    Manipulator Classes(3)

NAME
Manipulator Classes - Classes class SoCenterballManip The SoCenterballManip wraps an SoCenterballDragger for convenience. " class SoClipPlaneManip The SoClipPlaneManip class is used to manipulate clip planes. " class SoDirectionalLightManip The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes. " class SoHandleBoxManip The SoHandleBoxManip class wraps an SoHandleBoxDragger for manipulating a transformation. " class SoJackManip The SoJackManip wraps an SoJackDragger for convenience. " class SoPointLightManip The SoPointLightManip class is used to manipulate point light nodes. " class SoSpotLightManip The SoSpotLightManip class is used to manipulate spot light nodes. " class SoTabBoxManip The SoTabBoxManip class wraps an SoTabBoxDragger. " class SoTrackballManip The SoTrackballManip wraps an SoTrackballDragger for convenience. " class SoTransformBoxManip The SoTransformBoxManip wraps an SoTransformBoxDragger for convenience. " class SoTransformManip The SoTransformManip class is used to manipulate transformations. A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers are used to to manipulate the node. When manipulation is finished, the node is put back into the graph, replacing the manipulator. " class SoTransformerManip The SoTransformerManip wraps an SoTransformerDragger for convenience. " Detailed Description Manipulators are objects you can swap back and forth into a scene graph at locations where you have an SoTransform node. They take the place of the SoTransform, continue to act like the SoTransform, but in addition give the user a 3D user interface, using draggers, for controlling the transform. When the user is done manipulating, the manipulator can swap itself back out, replacing itself with an SoTransform that represent the new transform value. Manipulators is one of the concepts that really made Open Inventor stand out against the alternatives when it came out. See also: Dragger Classes Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 Manipulator Classes(3)
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