05-08-2012
Hi,
Can you please give me the script,because i didnt know how to read the flat file and rotate the loop for each and every record in the flat file
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hello.,
i have a .txt file.
inside the .txt file i have.,
/home/ss/cca.costco.transaction_date
/home/sk/cca.costco.transaction_date
/home/st/cca.costco.transaction_date
/home/sv/cca.costco.transaction_date
cca.costco.transaction_date is the file name.
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Hi,
I am new to UNIX scripting and woiuld appreicate your help...
Input file contains only one (but long) record:
aaaaabbbbbcccccddddd.....
Desired file:
NEW RECORD #new record (hardcoded) added as first record - its length is irrelevant#
aaaaa
bbbbb
ccccc
ddddd
...
...
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Hi all,
i have to append a record at the end of the file(a file which is already with some records).how do i do?please help me?
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would appreciate your ideas!!!!
bye
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I wanted to know if there is a way to add a footer to a flat file that is being extracted by a sql query. so if the query extracts 1000 rows, in the flat file it appends the last line as 1000.
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hi,
Does anyone has any idea in adding few blank spaces at the end of every record in a file.
Eg:
file.txt
Baby Boy Kim 1234
Baby Boy Vik 1334
Desired output:-
output.txt
Baby Boy Kim 1234
Baby Boy Vik 1334
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Hi,
How to add trailer record at the end of the flat file in the unix ksh shell scripting
can you please let me know the procedure
Regards
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I trying to make a simple script to get info from remote servers my problem is the output of this line-
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linux1^M
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where is my error?
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Hi,
We receive flat files with fixed width data
Now our goal is append from right null or space to each record if the lenght of the record is less than for example 10.
for example
123 45 6 0
123 45
123 45 6
123
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123 45 6 0
123 45****
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Hi Unix forum.
I have the following requirement to add a sequence value to each record in a file but only if it meets certain conditions. Field value in pos. 1 and 2 must be '0B' or 'OA' else leave as is. Sequence value must be preserved for each OB and OA pair.
Data Before:
123
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LEARN ABOUT XFREE86
glshademodel
GLSHADEMODEL(3G) GLSHADEMODEL(3G)
NAME
glShadeModel - select flat or smooth shading
C SPECIFICATION
void glShadeModel( GLenum mode )
PARAMETERS
mode Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is
GL_SMOOTH.
DESCRIPTION
GL primitives can have either flat or smooth shading. Smooth shading, the default, causes the computed colors of vertices to be interpo-
lated as the primitive is rasterized, typically assigning different colors to each resulting pixel fragment. Flat shading selects the com-
puted color of just one vertex and assigns it to all the pixel fragments generated by rasterizing a single primitive. In either case, the
computed color of a vertex is the result of lighting if lighting is enabled, or it is the current color at the time the vertex was speci-
fied if lighting is disabled.
Flat and smooth shading are indistinguishable for points. Starting when glBegin is issued and counting vertices and primitives from 1, the
GL gives each flat-shaded line segment i the computed color of vertex i+1, its second vertex. Counting similarly from 1, the GL gives each
flat-shaded polygon the computed color of the vertex listed in the following table. This is the last vertex to specify the polygon in all
cases except single polygons, where the first vertex specifies the flat-shaded color.
-------------------------------------
Primitive Type of Polygon i Vertex
-------------------------------------
Single polygon (i==1) 1
Triangle strip i+2
Triangle fan i+2
Independent triangle 3i
Quad strip 2i+2
Independent quad 4i
-------------------------------------
Flat and smooth shading are specified by glShadeModel with mode set to GL_FLAT and GL_SMOOTH, respectively.
ERRORS
GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or GL_SMOOTH.
GL_INVALID_OPERATION is generated if glShadeModel is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_SHADE_MODEL
SEE ALSO
glBegin(3G), glColor(3G), glLight(3G), glLightModel(3G)
GLSHADEMODEL(3G)