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Special Forums IP Networking Wireshark UDP checksum bad checksum Post 302627711 by AustinCann on Saturday 21st of April 2012 11:12:49 AM
Old 04-21-2012
Wireshark UDP checksum bad checksum

Hello

I am communicating with two devices using my computer over UDP protocol. The application is running fine. When I monitored the UDP traffic using Wireshark software, I found that there were too many Checksum errors.

Please find attached the png file showing this error. I am about to deliver the solution to the customer and have full confidence that the communication is ok. I have however little knowledge in the field of networking.

Any comments on these checksum errors will help me put a strong technical report to the customer.

Kind Regards
Austin Cann
Wireshark UDP checksum bad checksum-header-checksum-errorpng
 

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UDPLITE(4)						   BSD Kernel Interfaces Manual 						UDPLITE(4)

NAME
udplite -- Lightweight User Datagram Protocol SYNOPSIS
#include <sys/types.h> #include <sys/socket.h> #include <netinet/udplite.h> int socket(AF_INET, SOCK_DGRAM, IPPROTO_UDPLITE); DESCRIPTION
The UDP-Lite protocol provides a partial checksum which allows corrupted packets to be transmitted to the receiving application. This has advantages for some types of multimedia transport that may be able to make use of slightly damaged datagrams, rather than having them dis- carded by lower-layer protocols. UDP-Lite supports a number of socket options which can be set with setsockopt(2) and tested with getsockopt(2): UDPLITE_SEND_CSCOV This option sets the sender checksum coverage. A value of zero indicates that all sent packets will have full checksum coverage. A value of 8 to 65535 limits the checksum coverage of all sent packets to the value given. UDPLITE_RECV_CSCOV This option is the receiver-side analogue. A value of zero instructs the kernel to drop all received packets not having full checksum coverage. A value of 8 to 65535 instructs the kernel to drop all received packets with a partial checksum coverage smaller than the value specified. ERRORS
A socket operation may fail with one of the following errors returned: [EISCONN] when trying to establish a connection on a socket which already has one, or when trying to send a datagram with the desti- nation address specified and the socket is already connected; [ENOTCONN] when trying to send a datagram, but no destination address is specified, and the socket has not been connected; [ENOBUFS] when the system runs out of memory for an internal data structure; [EADDRINUSE] when an attempt is made to create a socket with a port which has already been allocated; [EADDRNOTAVAIL] when an attempt is made to create a socket with a network address for which no network interface exists. SEE ALSO
getsockopt(2), recv(2), send(2), socket(2) BSD
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