04-06-2012
I am sorry to say for detailed information.
please do it in C or C++.
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LEARN ABOUT DEBIAN
details
Detail Classes(3) Coin Detail Classes(3)
NAME
Detail Classes -
Classes
class SoConeDetail
The SoConeDetail class contains information about the parts of a SoCone shape.
Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing
information returned to tessellation callbacks. "
class SoCubeDetail
The SoCubeDetail class contains information about the parts of a SoCube shape.
Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing
information returned to tessellation callbacks. "
class SoCylinderDetail
The SoCylinderDetail class contains information about the parts of a SoCylinder shape.
Instances of this class are used for storing information about hit points on cylinder geometry after pick operations, and for storing
information returned to tessellation callbacks. "
class SoDetail
The SoDetail class is the superclass for all classes storing detailed information about particular shapes.
Detail information about shapes is used in relation to picking actions in Coin. They typically contain the relevant information about what
particular part of the shape a pick ray intersected with. "
class SoFaceDetail
The SoFaceDetail class is for storing detailed polygon information.
Instances of this class are used among other things for storing information about polygons after pick operations, and for storing
information returned to tessellation callbacks. "
class SoLineDetail
The SoLineDetail class is for storing detailed 3D line information.
Instances of this class are used among other things for storing information about lines after pick operations, and for storing information
returned to tessellation callbacks. "
class SoNodeKitDetail
The SoNodeKitDetail class is yet to be documented.
When a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains
information about the specific part inside the nodekit hit by the pick ray. "
class SoPointDetail
The SoPointDetail class is for storing detailed information for a single 3D point.
Instances of this class are used among other things for storing information about the vertices of lines and polygons after pick operations,
and for storing information returned to tessellation callbacks. "
class SoTextDetail
The SoTextDetail stores information about a character in a string.
Instances of this class are used for storing information about hit points on textual 2D or 3D geometry after pick operations, and for
storing information returned to tessellation callbacks. "
class SoDetailList
The SoDetailList class is a container for pointers to SoDetail objects.
This list class will delete the details when destructed/truncated, or when a detail in the list is replaced by another detail. The caller
is responsible for allocating the details passed to the list, but should not deallocate them since this will be handled by the list. "
Detailed Description
Detail classes are objects that deliver additional information wherever the SoPrimitiveVertex class is used. This goes for ray picking
results, and it also goes for primitive generation by SoShape classes for the SoCallbackAction class and fallback shape rendering through
primitive generation (a useful debugging trick when debugging for instance raypicking).
Author
Generated automatically by Doxygen for Coin from the source code.
Version 3.1.3 Wed May 23 2012 Detail Classes(3)