hi,
i have a volume on a LUN of an EMC-storage and i need to increase the
size.
i could increase the size of the LUN on the EMC, i could increase the
size of the disk for solaris, but how can i tell the veritas volume
manager that the disk is larger now?
what i've done:
1. LUN on EMC
2.... (3 Replies)
I just installed IBMsdd on Solaris diver along with the patches recommended. I also installed 2 - 2Gigs qlogic fiber cards & the corresponding pkges for the cards.
What command can I use to scan this LUN disks from my Soalris servers. Solaris doen't seem to be seeing this disks presented on it.... (2 Replies)
How we can know number of inode present in my Disk including free and occupied.
Is there any tool or program to know how much free inode are there in inode free list . (2 Replies)
Hello guys,
It would be so nice of you if someone can provide me with these informations.
1) My SAN group assigned 51G of LUN space to the VIO server.I ran cfgdev to discover the newly added LUN. Unfortunately most of the disks that are in VIO server is 51G. How would I know which is the newly... (3 Replies)
I have a list of LUN ID, my task is to find if disk has been added or not. How do I do that? I have been searching the forum and not able to find answer.
thanks (4 Replies)
Hi
Please let me know how to check disk model number.
I have already tried prtconf command but there is no such information related to model number.
Regards,
Scriptor (3 Replies)
Hello folks,
I have Hp.ux 11.31 and I need know how formating in OS new LUN disk attach to system
e.g. the wwid:
# scsimgr lun_map -D /dev/rdisk/disk4
LUN PATH INFORMATION FOR LUN : /dev/rdisk/disk4
Total number of LUN paths = 2
World Wide Identifier(WWID) =... (3 Replies)
Hi Everyone,
lscfg will get the disk information by reading the VPD of that particular hdisk
I have few doubts about how Aix works, please help me to get them clear
1) How can Aix gets the disk serial number after disk assign and cfgmgr
2) Newly added disk information was added to CuVPD... (2 Replies)
Discussion started by: Sachin1987
2 Replies
LEARN ABOUT DEBIAN
glframebufferrenderbuffer
GLFRAMEBUFFERRENDERB(3G) [FIXME: manual] GLFRAMEBUFFERRENDERB(3G)NAME
glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently bound framebuffer object
C SPECIFICATION
GLsync glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer.
renderbuffertarget
Specifies the renderbuffer target and must be GL_RENDERBUFFER.
renderbuffer
Specifies the name of an existing renderbuffer object of type renderbuffertarget to attach.
DESCRIPTION
glFramebufferRenderbuffer attaches a renderbuffer as one of the logical buffers of the currently bound framebuffer object. renderbuffer is
the name of the renderbuffer object to attach and must be either zero, or the name of an existing renderbuffer object of type
renderbuffertarget. If renderbuffer is not zero and if glFramebufferRenderbuffer is successful, then the renderbuffer name renderbuffer
will be used as the logical buffer identified by attachment of the framebuffer currently bound to target.
The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is set to GL_RENDERBUFFER and the value of
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to renderbuffer. All other state values of the attachment point specified by attachment are
set to their default values. No change is made to the state of the renderbuuffer object and any previous attachment to the attachment
logical buffer of the framebuffer target is broken.
Calling glFramebufferRenderbuffer with the renderbuffer name zero will detach the image, if any, identified by attachment, in the
framebuffer currently bound to target. All state values of the attachment point specified by attachment in the object bound to target are
set to their default values.
Setting attachment to the value GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both the depth and stencil attachments of the
framebuffer object to be set to renderbuffer, which should have the base internal format GL_DEPTH_STENCIL.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.
GL_INVALID_OPERATION is generated if zero is bound to target.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTexture1D(), glFramebufferTexture2D(),
glFramebufferTexture3D()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLFRAMEBUFFERRENDERB(3G)