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Special Forums UNIX and Linux Applications Configuring XMMS to play Audio CDs Post 302616483 by slak0 on Saturday 31st of March 2012 09:06:33 AM
Old 03-31-2012
Configuring XMMS to play Audio CDs

After thrashing about in the wilds of Googland I came up with the following configuration steps. I had it working at one point but it sure ain't worin now! Could someone look at it and see where I went wrong? Thanks!
Code:
Rt. Click: on XMMS panel
Click: Options > Preferences
  AUDIO I/O PLUGINS--
    Input Plugins, Click: CD Audio Player 1.2.11
    Press: Configure
    CD Audio Player--
       Device & Drive 1:
         For Device enter: /dev/cdrom
         For Directory enter: /mnt/cdrom
         For Play Mode click: Digital Audio Extraction
           (ignores whether there is an audio cable connected)
         Click: Check Drive
         Click: Close on pop-up dialog box
         Note: Click on Add Drive only if needing multiple drives
         Click: OK
    Output Plugins, Click: ALSA 1.2.11
    Press: Configure
    ALSA Driver pop-up should have:
                     Audio device=default and
                     Mixer device=Master
         Select: Mixer card=VIA 8235
    Press: OK
Press: APPLY
Press: OK (AUDIO/I/O PLUGINS)


Last edited by Scott; 03-31-2012 at 10:37 AM.. Reason: Code tags
 

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XTRIANGLES(6)							   Games Manual 						     XTRIANGLES(6)

NAME
xtriangles - Triangles X widget SYNOPSIS
/usr/games/xtriangles [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-tile {color}] [-text {color}] [-delay msecs] [-[no]sound] [-bumpSound {filename}] [-{font|fn} {fontname}] [-size {int}] [-base {int}] [-userName {string}] [-scoreFile {filename}] [-scores] [-version] DESCRIPTION
A sliding tile puzzle. A triangular version of the 15 puzzle which was originally made around 1879 (the 14-15 puzzle of Sam Loyd was made soon after). T. R. Dawson in Original Puzzles has a similar puzzle with 4 diamond- and 6 triangular-shaped pieces. This puzzle is easier to solve than 15 puzzle. FEATURES
Click "mouse-left" button to move a tile. Clicks on spaces, or clicks on tiles that are not in line with two spaces, will not move tiles. Notice, one can move more than one tile at a time by clicking on the tile farthest from the spaces but still in line with the spaces. Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle. "S" or "s" keys reserved for the auto-solver (not implemented). Press "G" or "g" keys to get a saved puzzle. Press "W" or "w" keys to save (write) a puzzle. Press "U" or "u" keys to undo a move. Press "R" or "r" keys to redo a move. Press "Z" or "z" keys to randomize the puzzle. New records can only be set from a cleared state. "S" or "s" keys reserved for the auto-solver (not implemented). Press "I" or "i" keys to increase the number of tiles. Press "D" or "d" keys to decrease the number of tiles. Press ">" or "." keys to speed up the movement of tiles. Press "<" or "," keys to slow down the movement of tiles. Press "@" key to toggle the sound. Press "Esc" key to hide program. Press "Q", "q", or "CTRL-C" keys to kill program. Use the key pad or arrow keys to move without the mouse. Key pad is defined for Triangles as: 7 9 Upper Left, Upper Right ^ 4< >6 Left, Right v 1 3 Lower Left, Lower Right The title is in the following format (non-motif version): xtriangles: <size> @ (<Number of moves>/{<Record number of moves> <user name>|"NEVER noaccess"}) - <Comment> If there is no record of the current puzzle, it displays "NEVER noaccess". OPTIONS
-geometry {+|-}X{+|-}Y This option sets the initial position of the triangles window (resource name "geometry"). -display host:dpy This option specifies the X server to contact. -[no]mono This option allows you to display the triangles window on a color screen as if it were monochrome (resource name "mono"). -[no]{reverse|rv} This option allows you to see the triangles window in reverse video (resource name "reverseVideo"). -{foreground|fg} color This option specifies the foreground of the triangles window (resource name "foreground"). -{background|bg} color This option specifies the background of the triangles window (resource name "background"). -tile color This option specifies the tile color of the tiles in the triangles window (resource name "tileColor"). -text color This option specifies the text color of the tiles in the triangles window (resource name "textColor"). -delay msecs This option specifies the number of milliseconds it takes to move a tile or a group of tiles one space (1-50) (resource name "delay"). -[no]sound This option specifies if a sliding tile should make a sound or not (resource name "sound"). -bumpSound filename This option specifies the file for the bump sound for the sliding the tiles (resource name "bumpSound"). -{font|fn} ontname This option specifies the font that will be used (resource name "font"). -size <int> This option allows you to change the number of triangles in a row (resource name "sizeA"). -base int This option specifies the base used (default is base 10) (resource name "base"). -userName string This option specifies the user name for any records made or else it will get your login name (resource name "userName"). -scoreFile filename Specify an alternative score file (resource name "scoreFile"). -scores This option lists all the recorded scores and then exits. -version This option tells you what version of xtriangles you have. RECORDS
You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get. SAVE FORMAT
Here is the format for the xtriangles configuration, starting position, and the movement of its pieces. size: 1-16 <number of tiles in a row of the same orientation as the puzzle> moves: 0-MAXINT <total number of moves> startingPosition: <array of tile positions where 0 is the empty space for the UP triangle and -1 is the empty space for the DOWN triangle> This is then followed by the moves, starting from 1. move #: <direction> Direction is represented as 0 upper right, 1 right, 2 lower right, 3 lower left, 4 left, and 5 upper left. REFERENCES
L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University Press 1986, pp 1, 148, 149. Jerry Slocum & Jack Botermans, Puzzles Old & New (How to Make and Solve Them), University of Washington Press, Seattle, 1987, pp 126, 127. SEE ALSO
X(1), xcubes(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6), xaba- cus(6) COPYRIGHTS
(R) Copyright 1994-2009, David A. Bagley BUG REPORTS AND PROGRAM UPDATES
Send bugs (or their reports, or fixes) to the author: David A. Bagley, <bagleyd@tux.org> The latest version is currently at: http://www.tux.org/~bagleyd/puzzles.html ftp://ibiblio.org/pub/Linux/games/strategy V7.5.1 10 Nov 2009 XTRIANGLES(6)
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