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Operating Systems HP-UX High sys_call_rate but all else normal ?? Post 302615855 by delphys on Friday 30th of March 2012 07:58:18 AM
Old 03-30-2012
High sys_call_rate but all else normal ??

Hello;

I have a 11.31 system suddenly exhibiting a jump in the GBL_SYS_CALL_RATE in ovpa but all other stats look normal..
Traditional thinking is that this is caused by Apps code change
but our DEV team said none was implemented.
Normally one would expect to find corresponding increase in parms such as GBL_SYS_UTIL or disk I/O, etc..
Fo a while, GBL_PRI_QUEUE jumped but now its in normal range ..

Also checked PROC/File system Table usage and they are within normal range as well..


I am out of ideas ..
Anyone w/ fresh ones, most welcome ..

Thank you
 

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GLUTESSNORMAL(3G)						   OpenGL Manual						 GLUTESSNORMAL(3G)

NAME
gluTessNormal - specify a normal for a polygon C SPECIFICATION
void gluTessNormal(GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); PARAMETERS
tess Specifies the tessellation object (created with gluNewTess()). valueX Specifies the first component of the normal. valueY Specifies the second component of the normal. valueZ Specifies the third component of the normal. DESCRIPTION
gluTessNormal describes a normal for a polygon that the program is defining. All input data will be projected onto a plane perpendicular to one of the three coordinate axes before tessellation and all output triangles will be oriented CCW with respect to the normal (CW orientation can be obtained by reversing the sign of the supplied normal). For example, if you know that all polygons lie in the x-y plane, call gluTessNormal(tess, 0.0, 0.0, 1.0) before rendering any polygons. If the supplied normal is (0.0, 0.0, 0.0) (the initial value), the normal is determined as follows. The direction of the normal, up to its sign, is found by fitting a plane to the vertices, without regard to how the vertices are connected. It is expected that the input data lies approximately in the plane; otherwise, projection perpendicular to one of the three coordinate axes may substantially change the geometry. The sign of the normal is chosen so that the sum of the signed areas of all input contours is nonnegative (where a CCW contour has positive area). The supplied normal persists until it is changed by another call to gluTessNormal. SEE ALSO
gluTessBeginPolygon(), gluTessEndPolygon() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUTESSNORMAL(3G)
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