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Top Forums Shell Programming and Scripting Tetris Game -- based on a shell script (new algorithm) Post 302606879 by complex.invoke on Tuesday 13th of March 2012 04:09:37 AM
Old 03-13-2012
Quote:
Originally Posted by Scrutinizer
Hi, it now also works on OSX, provided the terminal window is big enough...

I noticed in the get time function, the method used will cause a bit of time drift, since all the extra operations in the loop will take time in addition to the sleep 1 second. So it may be better to use sleep 1 & at the start of the loop content and a wait statement at the end.
Will fix!
 

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sleep(3UCB)					     SunOS/BSD Compatibility Library Functions					       sleep(3UCB)

NAME
sleep - suspend execution for interval SYNOPSIS
/usr/ucb/cc [ flag ... ] file ... int sleep(seconds) unsigned seconds; DESCRIPTION
sleep() suspends the current process from execution for the number of seconds specified by the argument. The actual suspension time may be up to 1 second less than that requested, because scheduled wakeups occur at fixed 1-second intervals, and may be an arbitrary amount longer because of other activity in the system. sleep() is implemented by setting an interval timer and pausing until it expires. The previous state of this timer is saved and restored. If the sleep time exceeds the time to the expiration of the previous value of the timer, the process sleeps only until the timer would have expired, and the signal which occurs with the expiration of the timer is sent one second later. ATTRIBUTES
See attributes(5) for descriptions of the following attributes: +-----------------------------+-----------------------------+ | ATTRIBUTE TYPE | ATTRIBUTE VALUE | +-----------------------------+-----------------------------+ |MT-Level |Async-Signal-Safe | +-----------------------------+-----------------------------+ SEE ALSO
cc(1B), alarm(2), getitimer(2), longjmp(3C), siglongjmp(3C), sleep(3C), usleep(3C), attributes(5) NOTES
Use of these interfaces should be restricted to only applications written on BSD platforms. Use of these interfaces with any of the system libraries or in multi-thread applications is unsupported. SIGALRM should not be blocked or ignored during a call to sleep(). Only a prior call to alarm(2) should generate SIGALRM for the calling process during a call to sleep(). A signal-catching function should not interrupt a call to sleep() to call siglongjmp(3C) or longjmp(3C) to restore an environment saved prior to the sleep() call. WARNINGS
sleep() is slightly incompatible with alarm(2). Programs that do not execute for at least one second of clock time between successive calls to sleep() indefinitely delay the alarm signal. Use sleep(3C). Each sleep(3C) call postpones the alarm signal that would have been sent during the requested sleep period to occur one second later. SunOS 5.11 30 Oct 2007 sleep(3UCB)
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