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Full Discussion: OEL5.5 hot add disk
Operating Systems Linux Red Hat OEL5.5 hot add disk Post 302597150 by Tommyk on Thursday 9th of February 2012 10:48:59 AM
Old 02-09-2012
Hi msarro,

Sorry for such a long delay on the reply but i have been absolutely bogged down with work on other projects and other BAU that means i haven't had a chance to even log in.

But thanks for your feed back, during the echo command as i showed with my original post we only ever used "- - -". When i get a chance i will try it with the "0 0 lunid" to see if that works. However that may prove difficult to test as there is database installation and development and testing going on across all our current environments, the next chance i get for testing might be within the next 3-4 weeks when we are building 4 new Linux servers so i can only comment on how it works then.

I will send a response on either the sucess or failure when i can.

Cheers,
Tom
 

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scene_gap(3alleg4)						  Allegro manual						scene_gap(3alleg4)

NAME
scene_gap - Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library. SYNOPSIS
#include <allegro.h> extern float scene_gap; DESCRIPTION
This number (default value = 100.0) controls the behaviour of the z-sorting algorithm. When an edge is very close to another's polygon plane, there is an interval of uncertainty in which you cannot tell which object is visible (which z is smaller). This is due to cumulative numerical errors for edges that have undergone a lot of transformations and interpolations. The default value means that if the 1/z values (in projected space) differ by only 1/100 (one percent), they are considered to be equal and the x-slopes of the planes are used to find out which plane is getting closer when we move to the right. Larger values means narrower margins, and increasing the chance of missing true adjacent edges/planes. Smaller values means larger margins, and increasing the chance of mistaking close polygons for adjacent ones. The value of 100 is close to the optimum. However, the optimum shifts slightly with resolution, and may be application-dependent. It is here for you to fine-tune. SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), destroy_scene(3alleg4), render_scene(3alleg4), scene_polygon3d(3alleg4) Allegro version 4.4.2 scene_gap(3alleg4)
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