01-27-2012
Changing type name
In C++, how can I change the type with another name
For example
How can I declaring an object real which would be the same as declaring it float
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LEARN ABOUT LINUX
wxgraphicsmatrix
wxGraphicsMatrix(3erl) Erlang Module Definition wxGraphicsMatrix(3erl)
NAME
wxGraphicsMatrix - See external documentation: wxGraphicsMatrix.
DESCRIPTION
See external documentation: wxGraphicsMatrix .
This class is derived (and can use functions) from:
wxGraphicsObject
DATA TYPES
wxGraphicsMatrix() :
An object reference, The representation is internal and can be changed without notice. It can't be used for comparsion stored on disc
or distributed for use on other nodes.
EXPORTS
concat(This::wxGraphicsMatrix(), T::wxGraphicsMatrix()) -> ok
See external documentation .
get(This::wxGraphicsMatrix()) -> {A::float(), B::float(), C::float(), D::float(), Tx::float(), Ty::float()}
See external documentation .
getNativeMatrix(This::wxGraphicsMatrix()) -> ok
See external documentation .
invert(This::wxGraphicsMatrix()) -> ok
See external documentation .
isEqual(This::wxGraphicsMatrix(), T::wxGraphicsMatrix()) -> bool()
See external documentation .
isIdentity(This::wxGraphicsMatrix()) -> bool()
See external documentation .
rotate(This::wxGraphicsMatrix(), Angle::float()) -> ok
See external documentation .
scale(This::wxGraphicsMatrix(), XScale::float(), YScale::float()) -> ok
See external documentation .
translate(This::wxGraphicsMatrix(), Dx::float(), Dy::float()) -> ok
See external documentation .
set(This::wxGraphicsMatrix()) -> ok
Equivalent to set(This, []) .
set(This::wxGraphicsMatrix(), Options::[Option]) -> ok
Types Option = {a, float()} | {b, float()} | {c, float()} | {d, float()} | {tx, float()} | {ty, float()}
See external documentation .
transformPoint(This::wxGraphicsMatrix()) -> {X::float(), Y::float()}
See external documentation .
transformDistance(This::wxGraphicsMatrix()) -> {Dx::float(), Dy::float()}
See external documentation .
AUTHORS
<>
wxErlang 0.98.9 wxGraphicsMatrix(3erl)