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Operating Systems Solaris 3510FC connected to Solaris10 -- v240 Post 302590844 by ppchu99 on Tuesday 17th of January 2012 06:36:57 PM
Old 01-17-2012
Bug 3510FC

I did this cabling according to the best practise of SE 3510FC document..

one dual controller tray + one expansion tray...

I noticed the lights on the 6 drives for each tray is off for some strange reason when operating...

here is the connection I see:

FC2 (1st controller) ---> bottom right FC port, expansion tray
FC3 (2nd controller) ---> bottomr left FC port , expansion tray
FC3 (1st controller) ---> v240 host
FC2 (2nd controller) ---> 420R host

I am almost 99% of this cable connection is OK, since at one point I was able to see the disks on both hosts, using vxvm, now if I do a path listing to some disks, it is telling me invalid, about half of the total hosts. cfgadm tells me half of them are not connected..

I am curious what might be the problems...
 

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Tray(3I)						    InterViews Reference Manual 						  Tray(3I)

NAME
Tray - compose interactors into arbitrary or constrained layouts SYNOPSIS
#include <InterViews/tray.h> DESCRIPTION
A tray is a scene of interactors that overlap, tile, or have other constraints on their alignment relative to each other. One of the interactors in a tray can serve as a background for the other interactors. Constraints on the layout of interactors are made by aligning interactors to each other. Two interactors are aligned by specifying which edges coincide. For example, the lower left corner of one interactor may be aligned to the upper right of another. TGlue objects can be used to introduce transparent space between aligned interactors. TGlue has a natural size, shrinkability, and stretchability (though TGlue objects are not interactors). Trays stretch or shrink the TGlue along with the aligned interactors to satisfy the alignment constraints. The tray adopts the shape of the background interactor if there is one; otherwise, the tray's shape depends on the shapes of its components and potentially on their alignments. By default, a tray without a background takes on a width and height equal to the largest of the widths and heights of its components. However, alignments involving the tray can in effect override this default. For example, if the left and right sides of a particular component are aligned to the tray's left and right sides, respectively, then the tray's sides are constrained to coincide with the component's sides. Thus the tray will adopt the width, horizontal shrinkability, and horizontal stretchability of that component. Another example: To ensure that a tray circumscribes a collection of (mutually aligned) com- ponents, align the outer edges of the components on the periphery of the collection to the outer edges of the tray, thereby constraining the tray to assume the shape of the collection. TGLUE PUBLIC OPERATIONS
TGlue(int w = 0, int h = 0, int hstretch = hfil, int vstretch = vfil); Define TGlue of a minimum size. The TGlue can stretch from the given size but cannot shrink. TGlue(int, int, int hshrink, int hstretch, int vshrink, int vstretch); Define general TGlue with a given natural size (width and height), shrinkability, and stretchability. TRAY PUBLIC OPERATIONS
Tray(Interactor* background = nil) Create a new tray, optionally having an interactor as a background. void Align(Alignment, Interactor*, TGlue* = nil) void Align(Alignment, Interactor*, Alignment, Interactor*, TGlue* = nil) Align an interactor to another interactor (the tray itself by default), optionally with TGlue between them. Align operations insert interactors into the tray if they have not been inserted already. void Align(Alignment, Interactor*, ..., Interactor* = nil) Apply an alignment to a set of interactors. This operation is shorthand for aligning the interactors to each other explicitly. For example, Align(Left, i1, i2, i3, i4) aligns the left sides of interactors i1 through i4. Two to seven interactors can be aligned at once. void HBox(Interactor*, ..., Interactor* = nil) void VBox(Interactor*, ..., Interactor* = nil) The HBox and VBox operations align the specified interactors such that they tile left-to-right and top-to-bottom, respectively. These operations align in one dimension only. Two to seven interactors can be aligned at once. If the first (last) component is the tray or the background interactor, then the leftmost (rightmost) component will be aligned with the left (right) side of the tray. void Insert(Interactor*) Insert an interactor into the tray without an alignment. The interactor will appear in the lower left corner of the tray. void Change(Interactor*) Notify the tray that the given interactor's shape has changed. The tray will recompute the layout of its component interactors to satisfy any alignments. If the tray does not contain a background, then a change in the shape of one of its components may in turn change the tray's shape. If the tray has a background, then the tray's shape will change only if the shape of the background changes. void Remove(Interactor*) Take an interactor out of a tray and eliminate any alignments that have been made to it. SEE ALSO
Interactor(3I), Scene(3I), Shape(3I) InterViews 8 September 1988 Tray(3I)
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