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Full Discussion: bdf hangs
Operating Systems HP-UX bdf hangs Post 302590149 by pabloli150 on Saturday 14th of January 2012 10:55:07 AM
Old 01-14-2012
bdf hangs

hi,

bdf command hangs but before it, it lists all the fstab content, so i cannot find the reason...

could anybody give me any clue??

thanks a lot for your attention.

regards

Pablo

i attach syslog
Code:
Jan 14 16:30:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d
Jan 14 16:30:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d
Jan 14 16:31:34 sv23  above message repeats 9 times
Jan 14 16:35:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d
Jan 14 16:35:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d
Jan 14 16:37:03 sv23  above message repeats 9 times
Jan 14 16:40:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d
Jan 14 16:40:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d
Jan 14 16:43:50 sv23  above message repeats 9 times
Jan 14 16:45:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d
Jan 14 16:45:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d
Jan 14 16:46:57 sv23  above message repeats 9 times
Jan 14 16:50:00 sv23 vmunix: hp_dlpi_wput:Received an unrecognized primitive: 101d


Last edited by Scott; 01-14-2012 at 01:20 PM.. Reason: Please use code tags
 

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GLPRIMITIVERESTARTIN(3G)					   OpenGL Manual					  GLPRIMITIVERESTARTIN(3G)

NAME
glPrimitiveRestartIndex - specify the primitive restart index C SPECIFICATION
void glPrimitiveRestartIndex(GLuint index); PARAMETERS
index Specifies the value to be interpreted as the primitive restart index. DESCRIPTION
glPrimitiveRestartIndex specifies a vertex array element that is treated specially when primitive restarting is enabled. This is known as the primitive restart index. When one of the Draw* commands transfers a set of generic attribute array elements to the GL, if the index within the vertex arrays corresponding to that set is equal to the primitive restart index, then the GL does not process those elements as a vertex. Instead, it is as if the drawing command ended with the immediately preceding transfer, and another drawing command is immediately started with the same parameters, but only transferring the immediately following element through the end of the originally specified elements. When either glDrawElementsBaseVertex(), glDrawElementsInstancedBaseVertex() or glMultiDrawElementsBaseVertex() is used, the primitive restart comparison occurs before the basevertex offset is added to the array index. NOTES
glPrimitiveRestartIndex is available only if the GL version is 3.1 or greater. SEE ALSO
glDrawArrays(), glDrawElements(), glDrawElementsBaseVertex(), glDrawElementsInstancedBaseVertex() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLPRIMITIVERESTARTIN(3G)
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