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The Lounge What is on Your Mind? Possible Arcade Cabinet Application of the Raspberry Pi Post 302589890 by kabungalee on Friday 13th of January 2012 02:45:26 AM
Old 01-13-2012
Lightbulb Possible Arcade Cabinet Application of the Raspberry Pi

Hi guys,
My name is Ryan. I'm from Providence, Rhode Island. A friend and I are working on a homemade video game cabinet design in the style of classic arcade games from the late seventies to nineties. We're designing a system that allows people to play these original games on their original hardware, as they would have 20-30 years ago, (as opposed to an emulator,) because we have a tremendous passion for the 'golden age' of arcade gaming. We also have a passion for open source and the UNIX culture, which is why we've decided to use Raspberry Pi systems for our data relay.
We're extremely excited about this project. We've been talking with programmers from around the world about the theory of this device, and now we're looking for UNIX pros to help us bring it all together.
If you want to see some more about the project, check out the thread on the Raspberry Pi forums under 'Projects and Collaboration'.

ATTN: This is NOT a job posting. We're looking for anyone and everyone who's interested in the project to help us out with designing and coding the system. When we started the project, we couldn't find anyone who's done this kind of thing before, and we'd love to have it available to whoever wants to build off it in the future Smilie
 

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trackballs(6)							       Games							     trackballs(6)

NAME
trackballs - A marble game for Linux that is similiar to the classic arcade game 'Marble Madness'. SYNTAX
trackballs [-w, -m] [-e, -l <level>] [-r <width>] ... -h --help Display this usage information. -e --edit Start as level editor. -l --level Start from level. -w --windowed Run in window (Default is fullscreen) -m --mute Mute sound. -r --resolution Set resolution to 640, 800 or 1024 -s --sensitivity Mouse sensitivity, default 1.0 -f --fps Displays framerate The last 5 options are all but obsolete as these can now be accessed through the games menu system. DESCRIPTION
Trackballs is a simple game similar to the classic Atari 1980's arcade game 'Marble Madness' (later released by Electronic Arts for the Amiga and other platforms). By steering a marble ball through a labyrinth filled with vicious hammers, pools of acid and other obstacles the player collects points. When the ball reaches the destination it continues to the next, more difficult track - unless the time runs out. It should be noted that this game is _not_ intended to be a replica of Marble Madness but rather merely inspired by it. For instance the game uses 3D graphics even though the original game had no real use for it. Also we aim at making the game highly configurable by a script- ing extension (Guile) and provide a simple editor by which new levels easily can be created. FILES
Binary: /usr/games/trackballs Shared files directory: /usr/share/games/trackballs/ Settings directory: ~/.trackballs/ ENVIRONMENT VARIABLES
GUILE_LOAD_PATH Specifies the directory where the guile files are EXAMPLES
To run this program the standard way type: trackballs Alternativly you edit a level using this command: trackballs -e steep Alternativly you can test a level with: trackballs -l steep AUTHOR
Mathias Broxvall <matbr@home.se> CONTRIBUTORS
Music and UI Graphics - Dietrich Radel <radel@inet.net.nz> Sound Effects - Benoit Rouits <brouits@free.fr> Packagers: Mandrake - Guillaume Bedot <guillaume.bedot@wanadoo.fr> Debian - Ari Pollak <ari@debian.org> Mathias Broxwall trackballs(6)
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