01-07-2012
My overly simplistic answer would be: yes, anything's possible in shell scripting...
Not to be a wise-guy, but loops are loops...and most languages are simply restacks of others based on the priorities, preferences and motivations of their developers. How would you have done it in your Java background? Start there and we can help you restage it in your new syntax...
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1. Shell Programming and Scripting
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hi,
my first question is :-
i would like to know how do i loop through the output of a variable.
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feb 19 07
feb 20 07
feb 21 07
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Hello members,
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Hi
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6. Shell Programming and Scripting
Hi,
#!/bin/ksh
result='/TIA/app/UniQP/queue/document/CSB'
i=0;
while ;
do
i=`expr $i + 1`
if ($i -lt 5);then
echo "THerrFile_$i.err";
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break;
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Hi,
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#!/bin/sh
echo "CPU UTILIZATION"
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Hii all.
I have a problem with my shell script.
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while
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count=$
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#!bin/ksh
---------------------------------------------------------------------------------------------
-- Get sequence number from database
---------------------------------------------------------------------------------------------
.os rm... (3 Replies)
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GLUDISK(3G) GLUDISK(3G)
NAME
gluDisk - draw a disk
C SPECIFICATION
void gluDisk( GLUquadric* quad,
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops )
PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric).
inner Specifies the inner radius of the disk (may be 0).
outer Specifies the outer radius of the disk.
slices Specifies the number of subdivisions around the z axis.
loops Specifies the number of concentric rings about the origin into which the disk is subdivided.
DESCRIPTION
gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer, and contains a concentric circular hole with a radius of inner.
If inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices), and also about the z
axis into rings (as specified by slices and loops, respectively).
With respect to orientation, the +z side of the disk is considered to be "outside" (see gluQuadricOrientation). This means that if the
orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis.
If texturing has been turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r=outer, the value at
(r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0).
SEE ALSO
gluCylinder(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G), gluSphere(3G)
GLUDISK(3G)