Hi all,
We have requirement to generate load timing based on subject areas HOUSEHOLD, BANKING and TRADING. These values are stored in an array SUB_ARR
Based on indicator files produced while processing data for each type, we need to get the stats (using stats -c "%y") of when file was generated. These file names are again stored in array.
similalry BANKING_LIST and TRADING_LIST
my requirement is dynamically fetch the values of LIST for each SUB_ARR value as below :
In next code lines, now my requirement is to fetch the values for <SUB>_LIST and assign it to variables.
eg for first iteration
SUB_LIST=$i'_LIST' would be HOUSEHOLD_LIST.
now i want to extract the value of HOUSEHOLD_LIST[0] and assign it to a varaible by modifying SUB_LIST in some way.
I tried out many ways but unsuccessful.
Would someone please provide any assistance?
Any help is apprecated.
Thanks
Sam
Last edited by Scott; 12-17-2011 at 08:30 AM..
Reason: Code tags, please...
Bit of a newbie :D with regard to unix scripting and need some advice. Hopefully someone can help with the following:
I have a predefined set of variables as follows:
AAA_IP_ADD=1.1.1.1
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I have a funnction call which retrieves a value into $SUPPLIER which would be... (3 Replies)
Hi,
I am stuck with extracting values by combining 2 dynamically extracted values.
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like echo $b$i
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Friends,
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So I have two Arrays. @linecount and @hit. Now these arrays contain numbers which I'm using as line placeholders on files. I need these two arrays to sync up and not repeat a number.
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@linecount
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hi
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Hi
I have redc containing the values 3, 6, 2, 8, and 1.
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Discussion started by: Master_Mind
5 Replies
LEARN ABOUT CENTOS
glshaderbinary
GLSHADERBINARY(3G) OpenGL Manual GLSHADERBINARY(3G)NAME
glShaderBinary - load pre-compiled shader binaries
C SPECIFICATION
void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
PARAMETERS
count
Specifies the number of shader object handles contained in shaders.
shaders
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
binaryFormat
Specifies the format of the shader binaries contained in binary.
binary
Specifies the address of an array of bytes containing pre-compiled binary shader code.
length
Specifies the length of the array whose address is given in binary.
DESCRIPTION
glShaderBinary loads pre-compiled shader binary code into the count shader objects whose handles are given in shaders. binary points to
length bytes of binary shader code stored in client memory. binaryFormat specifies the format of the pre-compiled code.
The binary image contained in binary will be decoded according to the extension specification defining the specified binaryFormat token.
OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such
extensions.
Depending on the types of the shader objects in shaders, glShaderBinary will individually load binary vertex or fragment shaders, or load
an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary.
ERRORS
GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same shader object.
GL_INVALID_ENUM is generated if binaryFormat is not an accepted value.
GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat.
ASSOCIATED GETS
glGet() with parameter GL_NUM_SHADER_BINARY_FORMATS.
glGet() with parameter GL_SHADER_BINARY_FORMATS.
SEE ALSO
glGetProgram(), glGetProgramBinary(), glProgramBinary()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLSHADERBINARY(3G)